paramount und saber (u.a. space marine 2) arbeiten an einem triple-a action rpg im avatar: the last airbender universum.
Tencent Holdings Ltd. and Ubisoft Entertainment SA's founding Guillemot family are considering options including a potential buyout of the French video game developer after it lost more than half its market value this year, according to people familiar with the matter.
The Chinese tech company and Guillemot Brothers Ltd. have been speaking with advisers to help explore ways to stabilize Ubisoft and bolster its value, the people said, asked not to be identified discussing a private matter. One of the possibilities being discussed would involve teaming up to take the company private, according to the people.
Some minority shareholders including AJ Investments have been pushing for either a take-private or a sale of Ubisoft to a strategic investor amid the stock price plunge. Considerations are at an early stage and there's no certainty they will lead to a transaction. Tencent and the Guillemot family are also considering other alternatives, according to the people.
It said the move followed the decision to cancel an unannounced project that had been in development at the Madrid-based outfit.
Tequila Works was founded in 2009 and its debut game was 2012’s Deadlight. Notable releases in the years since have included 2017’s Rime and The Sexy Brutale, and 2019’s Gylt.
Tencent became the company’s majority shareholder in 2022, when Tequila said the funding would be used to fuel studio growth for the development of original IPs.
The company already has around a dozen staff, including folks who worked on ZA/UM's hit and its unreleased sequel. Other members of the team have previously worked at Bungie, Rockstar and Brave At Night, including narrative director Grant Roberts.
Due to the recent dispute between ZA/UM and Disco Elysium's original creators, the studio "isn't ready to talk about specific names at the moment," a representative told GamesIndustry.biz. However, the company did confirm to us that Robert Kurvitz and Aleksander Rostov are not involved.
Details on Longdue's first game are minimal so far, although the startup has said that it will "explore the delicate interplay between the conscious and subconscious, the seen and the unseen."
The game revolves around a new "psychogeographic RPG" mechanic, which is said to "reshape both the world and the characters" based on players decisions. And while it will not draw directly from their work on Disco Elysium, the team has said it is thinking about what made ZA/UM's RPG so popular.
A group of former ZA/UM staff have formed a new studio, Dark Math Games, and are working on a spiritual successor to Disco Elysium.
The team of 20 describe themselves as a "breakaway group from the original development team" behind the acclaimed 2019 role-playing game. One of the four founders is Timo Albert, who served as motion graphic designer on the Disco Elysium team.
IGN also found, via Companies House records, that Dark Math's active directors include Heiti Kender, brother of ZA/UM investor and Disco Elysium executive producer Kaur Kender.
Dark Math Games is currently working on its debut game, XXX Nightshift, which it describes as a "true detective RPG" with a science-fiction setting and a "unique companion dynamic" that creates different paths when solving cases.
Summer Eternal, today’s third new studio of former Disco Elysium developers, has announced its establishment. Described as an “art collective / RPG studio,” the developer aims to gather author, writers, and designers who worked on Disco Elysium, as well as new talent, to create something “completely fresh and original.”
“I believe that the last time around, we made something genre-breaking,” said studio co-founder and Disco Elysium writer Argo Tuulik in a press release. “Discipline-transcending. Something completely new. I am not ready to give up on that. The lessons learned, skills developed, experience forged—for five fucking years I’ve been waiting to put them to use. So we went back to the drawing board with one goal in mind—let’s do it fresh from the start, but this time let’s not fuck each other the moment the checkered flag drops. It makes the entire mankind look bad.”
neuer tag, neues studio: konrad tomaszkiewicz (witcher 3 director) gründet rebel wolves, nachdem er cdpr aufgrund von vorwürfen verlassen hat
concept art des ersten titels - ein dark fantasy rpg in der unreal engine 5:
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