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vgc hat ein bisschen in den aktuellen silent hill gerüchten rumgestochert:


raus kam dabei folgendes:
- es befinden sich drei silent hill projekte aktuell in arbeit
- ein remake zu silent hill 2 von bloober team, zeitexklusiv für die ps5
- ein kleinerer episoden-artiger titel in zusammenarbeit mit annapurna interactive
- ein komplett neues und großes silent hill
- geplant war die ankündigung der verschiedenen projekte schon zur e3 2021
- das geleakte bildmaterial von vor paar tagen stammt von einem art spielbaren teaser aka p.t. 2
 

KaKun

Halb Mensch, halb Gerät!
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Warum nicht gleich die Agony-Macher, wenn es anscheinend eh scheiße werden soll... :whoa:
 

Zerfikka

Gottkaiser
Bei Kojima wüsste ich gerne was mit dem Studio passiert ist, wieso wird aus dem Umzug so ein Geheimnis gemacht?
 

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techland (dying light, call of juarez) hat heute bestätigt, dass sie an einer neuen ip arbeiten. zwar noch ohne namen, aber wir wissen schon einmal, dass der erste titel der ip ein triple-a open world fantasy rpg wird.
Marchewka continued, “At the same time, our ambition is to introduce a brand new IP that is vastly different from what we have been doing for the past several years. We want to create a fully next-gen experience. A new fantasy epic set in a sprawling open world, fueled by the skills and experience we have gained as a team over the years, infused with new ideas, passion, and creativity. While we cannot share more details about this project now, we’re all truly invested in it and looking forward to showing it to gamers when the time is right.”
  • Karolina Stachyra – Narrative director who previously worked with CD Projekt RED on The Witcher 2: Assassins of Kings and The Witcher 3: The Wild Hunt, plus its downloadable content.
  • Arkadiusz Borowik – Narrative lead who previously worked with CD Projekt RED on The Witcher 2: Assassins of Kings and The Witcher 3: The Wild Hunt, plus its downloadable content.
In just the last few months, the team was also joined by:
  • Bartosz Ochman – Open world director who previously worked on Cyberpunk 2077 and The Witcher 3: The Wild Hunt.
  • Mario Maltezos – Creative director who previously worked with companies like Ubisoft (Prince of Persia: The Sands of Time), Warner Bros. (Mad Max), and Microsoft.
  • David McClure – Lead game designer previously associated with Arkane Studios (DEATHLOOP), Deep Silver, and Playground Games.
  • Kevin Quaid – Lead animator with over eight years of experience at Guerrilla Games, working on titles such as Horizon Zero Dawn and its expansion, “The Frozen Wilds.”
  • Marcin Surosz – Lead user interface / user experience designer with amazing skill in defining players’ needs, formerly with People Can Fly.

Techland-RPG_05-17-22_001.jpg
 

silbex

hmmm
Klingt per se nicht schlecht. Wer finanziert denn den Spaß?

Dying Light 2 war ganze 7 Jahre in der Entwicklung. Also können wir mit dem Spiel ohne vorherige Basis bestimmt so in 10 Jahren rechnen.
 

KaKun

Halb Mensch, halb Gerät!
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Vor allem konnten sie ja schon ihre anfängliche Vision von Dying Light 2 nicht umsetzen und mussten es am Ende zu diesem Kompromiss zusammenstauchen.
 

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bloober ceo piotr babieno hat sich dann auch mal geäußert nach den letzten tagen:

“We can’t comment on anything we are doing because we appreciate our relationship with our partners, of course. So we can’t [say] anything. We will make an announcement about our future projects as soon as we can. So then you will know much more." Chuckling, he added, "Officially."
Bloober Team entered into a partnership with Konami — owner of the Silent Hill series — last year. Since then, multiple reports have linked the developer (which developed horror games Layers of Fear, Observer, Blair Witch, and The Medium) with a Silent Hill project. It was even forced to deny that some of its unused game concepts were planned Silent Hill titles. Bloober confirmed previously that it's simultaneously working on two titles, one with Konami, while another, due to be published by Private Division, is a new IP. Babieno tells me a third title is in pre-production.
Later in the interview, I asked Babieno about the company's experience working with a license holder in the case of Blair Witch, and the CEO briefly referenced one of Bloober's upcoming projects, making clear that his company's approach is to make games on its own terms, even if it's within someone else's franchise.

“I would say that it’s hard to work with someone who [owns an IP you’re working on], but we are always talking with those licensors, [saying] 'Guys we would like to use your license, but we would like to tell our own story.' If we are not able to tell our own story, if we will not have creative freedom, it doesn’t make sense, because Bloober Team will not make a great game," Babieno said. "If you are in a prison, you will not be able to fly. So that’s why we are trying to only [make] those titles in which we are feeling, ‘OK, it will be a Bloober Team game, not someone [else’s].' So even on the project we can’t talk [about], it will still be a Bloober Team title.”
 

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keine große überraschung, aber laut embracer werden wir in der zukunft remakes, remaster etc. von mehren crystal dynamics & eidos ips sehen.


hoffentlich stehen sie schon in kontakt mit nightdive. gerade so eine soul reaver trilogie collection auf dem level ihres shadow man remasters wäre zucker. 💪 😏

 

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laut berichten ist anfang des jahres ein zusammenschluss zwischen nbcuniversal und electronic arts gescheitert. abseits davon war der publisher aber auch wohl in verkaufsgesprächen mit disney, apple und weiteren firmen involviert. nach quellen von kotaku ist ea immer noch an einem verkauf interessiert.
The video game market is consolidating like never before, and Electronic Arts is scrambling like everyone else. The Battlefield and FIFA maker recently pursued a merger with NBCUniversal, and also held potential acquisition talks with Disney, Apple, and other companies, according to a new report by Puck. While a deal isn't currently in the works, it doesn't sound like EA plans to give up anytime soon.
 
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camahan

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The video game market is consolidating like never before, and Electronic Arts is scrambling like everyone else.
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