Sources say Kahraman eventually admitted to the PSN group that Abandoned is not in development, but to this day maintains that a playable prologue is. As previously mentioned, the sales of that prologue are intended to fund the full game and attract investors, but the materials he's shared with the private group have only caused confusion. He would promise play tests, sometimes to even just one person in the group, but no play tests were ever actually presented. Some members had a running joke that the game should be called "Wallbandoned" because so much of what Kahraman showed them were in-game walls and nothing more. Those close to the situation question how much progress is actually being made on even the prologue.
Most recently, it's said that the game is back to telling a story about a cult, but it seems not to matter. Those who spoke to GameSpot say he never appears to be working on the game or its prologue. Since last fall, he has so often been chatting with the group or playing Siege straight through the night that those close to the situation feel the time for meaningful progress doesn't seem available. They expect Abandoned to end up like the last several games announced by Blue Box: discarded after little progress and without much more than a reveal trailer. His past games were virtually scrubbed from the internet and this one would seem destined for the same fate. Only this time, and for the first time in his career, Kahraman has an audience for his game of smoke and mirrors, and it's one he seems unable or unwilling to manage.
die betroffenen entwickler von ubisoft india sind wohl ganz und gar nicht zufrieden mit ihrem mutterkonzern, weswegen einige mit der indischen spieleseite 0451 games gesprochen haben, um ihre frustration los zu werden.
Ubisoft's Prince of Persia Remake Misadventure and What It Means for Indian Game Development
Time is a flat circle.0451games.substack.com
scheinbar hat sich nintendo und microsoft bezüglich golden eye geeinigt, denn ein xbox one port des xbox 360 arcade remakes, welches damals zwar fertig entwickelt, aber nie erschienen ist, befindet sich nun auf den xbl servern.
erst letzten oktober hat nintendo den titel bei der usk vom index streichen lassen.
dürfte dann interessant sein, ob das remake auch für switch erscheint.
ein fertiger spielbarer build wurde anfang letzten jahres erst geleakt:
im jahresreport von diesem jahr hat übrigens jede spur von dem deadly premonition 2 port gefehlt....
Early footage, that has been sent to me under the request of anonymity seems to show Mama from Death Stranding wearing a blue dress. The game, however, does not appear to be Death Stranding 2 and just features the actress who portrayed Mama, Margaret Qualley.
Footage shows the character walking through dark corridors with a flashlight in third-person, but it’s been suggested that the game can be played in first-person too. A jump scare at the end of the footage shows “GAMEOVER” followed by “A Hideo Kojima Game”… “OVERDOSE”.
Kojima und "kleiner Titel" stößt sich in meinen Kopf irgendwie ab. Vielleicht ein Testballon?
“No one wanted to be on that project because it ate people. It destroyed people,” one former developer on Fallout 76 told Kotaku. “The amount of people who would go to that project, and then they would quit [Bethesda] was quite high.”
Kotaku spoke to 10 former employees of Bethesda and its parent company ZeniMax Media who were familiar with Fallout 76’s development, all of whom shared their accounts only under the condition of anonymity. Some sources said that they signed non-disparagement agreements upon leaving the company, and feared that ZeniMax’s influence in the industry would prevent them from being hired elsewhere.
A couple of sources Kotaku spoke with didn’t feel that the teams had a coherent direction for what Fallout 76 was supposed to be during its initial three-year development cycle. According to one source, Howard was supposed to be in charge of the game, but he spent most of his time working on Starfield, which reportedly started development after Fallout 4 shipped in 2015. One source told Kotaku that his subordinates would call it “seagulling” when he would “fly by later and shit all over an idea” that had popular traction within the design team. Another source felt that Howard was a decent executive producer, albeit one with a “bigger is better” design philosophy.
The testers also coped with the pressures of being surveilled. A couple of sources told Kotaku that QA workers would have their breaks timed or sometimes even be followed into the restrooms by non-management employees described by one source as “chronic snitches.” According to them, these otherwise normal testers, designated as “coordinators,” did not have a real title or pay bump, but felt that micromanaging their peers would help their career standing at ZeniMax. Another did not recall if people were specifically followed, but knew testers whose bathroom breaks had been timed.
Bethesda officially became a part of Xbox Game Studios on March 9, 2021, which placed Fallout 76 under Microsoft’s stewardship. When asked whether or not the acquisition had improved the internal work culture within Bethesda, several sources offered lukewarm responses. One source suggested that Microsoft’s emphasis on a “hands-off” culture toward its studios meant that the new owners trusted Bethesda to take care of its own problems. Sources at Undead Labs also mentioned that Microsoft had a “hands-off” policy, which they claimed had “allowed dysfunction to fester” at their studio.
“The impression that I got was that Microsoft would not make big changes unless they needed to,” one staffer told Kotaku. “Simply because they’re like: We hired you to be excellent. And if we touch you, it could be like a house of cards situation where you just fall apart [as creatives]. I don’t think health benefits are going to do that to anybody.”
Microsoft did not address a request for comment by the time of publication.
“Microsoft has like, really amazing employee benefits,” the source said. “And all of us were looking at the benefits and saying, oh, man, are we going to get these benefits? Are we going to get more parental leave [and] health benefits. And they were just like, No, nothing is changing… Don’t look at these benefits and think that you’re going to get them…”
Best Score Soundtrack for Video Games and Other Interactive Media
Recognizes excellence in score soundtrack albums comprised predominately of original scores and created specifically for, or as a companion to, a current video game or other interactive media released within the qualification period.
das ist schon einiges und durch den kompletten source code + die kompatibilität mit dem unreal editor wird es nicht lange dauern, bis sich mindestens ein größeres fan-projekt aus moddern zusammentut, um das spiel zu vervollständigen.
Current progress has been focused on finishing the polish for the first chapter of the game, 'High Stakes, Lady Killer' and working on a plethora of render and engine fixes alike; with many major and small fixes already developed, such as a proper 'hair fix' and progress on an entirely new renderer for the game in DirectX® 9. Much of the content seen in the E3 trailers and promotional material for the game have been restored, with an all-new story being developed by a combined story team of 23 members to bridge the gaps between what we know about the game and what we don't.
This leak holds a lot of importance to the community, the 2001 and 2002 versions being considered the time when DNF was in its' 'prime', and as such has been sought after for nearly a decade. Now, it is here and it is getting restored by the community so that, one day, you can play the full game on modern machines with (hopefully!) no issues.