It's all part of Sony's aim to broaden out from the single-player, narrative adventure games that it's best known for (although don't worry, they're still being made, too). In fact, the company says it has ten live-service games in the work.
Yet live-service games, typically, take up a huge amount of time and attention. Surely Sony can't expect all ten products to be successful? The cynic in me can't help but feel that the company is hedging its bets, knowing that the majority of those ten won't make it, but hoping one or two strike it big.
Yet PlayStation Studios head Hermen Hulst was keen to remind me that 'live-service' doesn't automatically mean the company is making ten Fortnites or Destinys.