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Krass, meine Pro ist leise, wie auch die PS5 zuvor.
Aber vielleicht höre ich das in meinem Alter auch einfach nicht
Aber vielleicht höre ich das in meinem Alter auch einfach nicht
Aber vielleicht höre ich das in meinem Alter auch einfach nicht
You mentioned frame generation, but it sounded like that was not the focus of the machine learning aspects of the PS5 Pro. Is there any sort of frame generation tech in the PS5 Pro?
On PS5 Pro, at this time, all we have is PSSR, which is super resolution. We are fantastically interested in all of the things that can be done with machine learning to make game graphics better. And I think it's pretty obvious to everyone that frame generation, frame extrapolation, and ray tracing denoising are also very interesting targets.
In the development of PS5 Pro, which started roughly four years ago... Knowing what you know now about the advancements that you found along the way, and everything that has happened in the four years since, what are the main things that you would have liked to get into the PS5 Pro, technology-wise, that you were not able to, that are now "next on your hit list"?
I can tell you, it was an incredible education to build the machine learning hardware for PlayStation 5 Pro. And rather than say "oh, we'd have done it differently," I look at it as we now have a good understanding of how this works, and as a result anything we do in the future has significantly more potential.
Aber dieser Teil klingt halt auch wieder so, als wäre Sonys PSSR vielleicht auch rein auf Hardware-Ebene möglicherweise nicht in der Lage das zu Leisten, was schon heutige Nvidia-Grafikkarten leisten können. Sprich man mit PSSR Hardware-Technisch erst so auf dem Stand zwischen 20XX Turing (2018) und 30XX Ampere (2020) spielt. Weil man auch in Hinblick auf solche Technologien (frame generation, frame extrapolation, and ray tracing denoising) im Interview immer erst in Verbindung mit der PS6 spricht.