Guck da auch gerade gespannt durch, im Digital Foundry Interview werden zumindest viele interessante Fragen gestellt:
00:00 Overview
00:50 How should developers approach PS5 Pro mode selection?
02:58 What kind of upscaling factors are recommended for PSSR?
04:50 Do you expect PSSR to improve over time?
07:07 Can PSSR be updated without a patch?
08:05 How do we communicate the value of upscalers when players often fixate on internal resolutions?
09:32 Can PSSR improve the stability of ray traced lighting?
11:17 What is the organizing goal behind the PS5 Pro’s design?
12:58 Why hasn’t the PS5 Pro’s CPU been more substantially upgraded?
14:07 Is machine learning a solution for static cost-per-transistor in nanolithography?
15:07 Are PS5 Pro clockspeeds similar to base PS5?
16:17 Does Sony still believe in generational hardware leaps?
18:25 Is the improvement to GPU compute and bandwidth still important in the current era?
20:32 What is the Amethyst initiative between AMD and Sony?
23:53 How does PS5 Pro handle backwards compatibility?
25:27 Could the PS5 Pro be used for intense ray tracing workloads like path tracing?
26:39 What’s your vision for how PS5 Pro software should look in a couple of years?
Edit: Faszinierend aber, warum man mit diesem Deep-Dive so lange gewartet hat und viele dieser Infos und Fragen nicht schon vor Release öffentlich gemacht hat.