Cannibalpinhead
RETRO CRYPTKEEPER
Jetzt bin ich erstmal zusammengezuckt... ein Dune-Titel?!? Aber dann hab ich gesehen warum ich das schon verdrängt habe... MMO...
Letztes Jahr kam noch Dune Spice Wars raus, ist auch im Game Pass.Jetzt bin ich erstmal zusammengezuckt... ein Dune-Titel?!? Aber dann hab ich gesehen warum ich das schon verdrängt habe... MMO...
Letztes Jahr kam noch Dune Spice Wars raus
Emulation tries to recreate the correct conditions in a virtual environment for the software to run in, whereas translation runs between the software and the computer, redirecting each instruction to the machine to the appropriate location on the operating system it's actually running on.
In the computing world, translation layers have become a vital technology that has transformed how we interact with tech today. These layers, essentially allowing for software to run on hardware and operating systems that it wasn't designed to run on, have become a critical part of cross-platform compatibility. Not only do they help to preserve legacy applications, they also democratize access to software no matter the machine you're using.
Nowadays, translation layers come in the form of software like Rosetta 2 on MacOS or Proton on the Steam Deck, but there's a lot to translation layers that make them some of the most interesting and most important software being developed in 2024. The long history of translation layers really took off in the 1990s, with the release of Wine (originally WINE, standing for Wine Is Not an Emulator) and Wabi from Sun Microsystems.
Sehr langer Artikel von Jason Schreier über Sarah Bond:
Then the Microsoft team heard that the CMA had rejected the deal. In its explanation, the agency wrote that it was worried the company would leverage Activision assets such as Call of Duty to dominate the nascent cloud gaming market. It went on to say it wasn't satisfied with Microsoft's plans to ensure that Activision's games would remain widely available on competing gaming platforms. Several staffers broke down in tears.
gonna be worth tuning into the Xbox Tokyo game show stream next week
With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games.
Join members of the Halo Studios Team and go behind the scenes with “Project Foundry” – a multi-discipline research project designed to explore the creative potential of Unreal for the next generation of Halo games.