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This partnership will bring together: Inworld’s expertise in working with generative AI models for character development, Microsoft’s cutting-edge cloud-based AI solutions including Azure OpenAI Service, Microsoft Research’s technical insights into the future of play, and Team Xbox’s strengths in revolutionizing accessible and responsible creator tools for all developers.
Together, we aim to deliver an accessible, responsibly designed multi-platform AI toolset to assist and empower creators in dialogue, story & quest design. The toolset will include:
As with all creators tools we make at Xbox, our goal is to deliver state-of-the-art AI tools for game developers of any size, anywhere in the world and on every platform where players want to play. We want to help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more. We will collaborate and innovate with game creators inside Xbox studios as well as third-party studios as we develop the tools that meet their needs and inspire new possibilities for future games.
- An AI design copilot that assists and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests and more.
- An AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically-generated stories, quests, and dialogue for players to experience.
Gut... könnte auch diverse Cheater-Hardware ausschließen...
These nasty accessories are a large part of why I generally only play Overwatch these days to get my competitive shooter fix, but even there XIM players can ruin matches. Microsoft recently announced that it is working to block any and all "unauthorized" third-party USB accessories for Xbox. Those off-brand racing wheels, fighting game sticks, and even disability accessories are being caught in the dragnet, which Microsoft says is to "protect" users from degraded experiences.
The new policy enforcement might make you wonder if Microsoft was planning to block some of the more annoying accessories, like those XIM adapters. Alas, we can confirm that won't be the case.
Speaking on the official XIM forums (via Dexerto), an admin confirmed that XIM peripherals won't be blocked by Microsoft's accessories ban. "Yes, we've confirmed it with a Brook device we have on the Xbox OS version mentioned in the article (got the same message with error code). Testing MATRIX and NEXUS without any issue. Remember that XIM products don't try to reverse or circumvent security protocols. The authentication controller you use is what the console is talking directly to."
It seems that Microsoft's hardware ban is not actually about ensuring players have a great experience on Xbox, since it only really targets harmless accessories like fighting game sticks, racing wheels, and "unauthorized" disability accessories. Cheaters using XIM adapters and Cronus Xen will be able to continue plaguing games like Rainbow Six Siege, while Microsoft gets to ensure it gets a cut on every Xbox accessory sold.
Serving as art director on Diablo, StarCraft, and most of the Warcraft series - including WoW - Didier had a massive hand in creating Blizzard's most beloved worlds, and has continued to contribute to pretty much every game the studio has put out in the past 30 years.
the (...) artist who defined Warcraft, StarCraft