Hat sich der erste Teil so gut verkauft, oder steht wieder ein Film an?
Just Cause ist Abfall.vielleicht arbeitet avalanche an einem neuen mad max spiel. vielleicht.
der erste war jetzt sicherlich kein meilenstein, aber doch unterhaltsam genug. außerdem würde ich das jedem just cause ableger vorziehen.
Da ist was dran wobei Teil 2 ganz ok war, wenn auch ziemlich viel Cringe in der Story. Zumindest wenn ich das richtig in Erinnerung habe. Teil 3+4 sahen schon in den ganzen Videos nie wirklich überzeugend aus.
Muss mich outen, ich liebe Just Cause, alle vier Teile mit DLCs. Die Story ist schon immer Abfall und wird in jedem Teil cringer aber das Gameplay mit dem Fliegen ist einfach über alle Zweifel erhaben. Teil 3 und 4 waren eigentlich meine Favs.Just Cause ist Abfall.
Es sei dir verziehen.Muss mich outen, ich liebe Just Cause, alle vier Teile mit DLCs. Die Story ist schon immer Abfall und wird in jedem Teil cringer aber das Gameplay mit dem Fliegen ist einfach über alle Zweifel erhaben. Teil 3 und 4 waren eigentlich meine Favs.
The studio is helmed by Konrad Tomaszkiewicz, who was The Witcher 3’s game director and head of production/secondary game director for Cyberpunk 2077.
Tomaszkiewicz resigned from CD Projekt Red last year following allegations of bullying, which he denied. CD Projekt conducted a months-long investigation into the allegations, which ultimately found Tomaszkiewicz not guilty.
The game director is joined at his new Warsaw, Poland-based studio by Bartłomiej Gaweł, who was The Witcher 3’s art director, as well as writer Jakub Szamałek (Witcher 3, Cyberpunk 2077, Thronebreaker), design director Daniel Sadowski (Witcher 1), animation director Tamara Zawada (Witcher 3), CFO Michał Boryka, and studio head Robert Murzynowski.
Rebel Wolves’ introductory statement heavily promotes maintaining the well-being of its staff and “breaking away from the weight of AAA development studios”.
“Driven by the desire to build a passionate team dedicated to creating vibrant virtual worlds, filled to the brim with powerful emotions and unique experiences, Konrad envisioned a new studio with a united goal of doing things differently while also putting the team first at all times,” the statement reads.
The company’s first game is described as a “AAA dark fantasy built inside the Unreal 5 engine” for PC and new-gen consoles, which it claims will be the first of a planned saga.
CEO and game director Tomaszkiewicz said in a statement: “For all of us here at Rebel Wolves, video games were always something we felt destined to do—something ingrained in our DNA. Personally, I couldn’t be happier to have banded together with friends who share this passion.
“We’re developing a video game we’d like to play in a way that games should be made. We want to evolve the cRPG genre by creating unforgeable stories and stirring deep emotions, all while working as a tightly knit team united by a shared goal and ambition.
nachdem er cdpr aufgrund von vorwürfen verlassen hat
Ich finde nichtmal die Zerstörung so gut an den beiden Spielen sondern einfach das rumfliegen. Bin stundenlang einfach nur rum geflogen, so nah wie möglich am Boden entlang, dann wieder hoch etc. das ist imo ein tolles Gefühl.Ich hätte da mehr Spaß dran gehabt, wenn ich mal in die Steuerung reingekommen wäre. Die wollte bei mir nie locker von der Hand gehen. Finde aber grundsätzlich, dass Unsinn primär dann Spaß macht, wenn es nicht ausschließlicher Teil des Gameplays ist. Weswegen ich auch ein GTA immer einem Saints Row vorziehen würde.
This operation represents the biggest external growth yet for Nacon and is in line with its development strategy in the video game industry
Already partners in the publishing of one of the most anticipated games of 2022, The Lord of the Rings™: Gollum™, the two companies decided to tighten their collaboration. This transaction will enable NACON to acquire several key intellectual properties and to benefit from Daedalic Entertainments remarkable publishing and game development expertise.
Through this strategic acquisition, the biggest ever made by the company, NACON strengthens its position as a leader in AA games and benefits from the synergies between the two publishing houses with complimentary profiles to solidify its position as a leading gaming brand. This integration of a 16[SUP]th[/SUP] studio in less than 4 years will significantly boost NACON's portfolio and will optimize the group's operating income.
Based in Hamburg, Germany, Daedalic is one of Europe's most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for 'Studio of the Year') and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett's The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious game awards in Germany. Recent publishing hits include Barotrauma, Unrailed!, Iratus: Lord of the Dead, Hidden Deep and more.
Daedalic is currently developing the AAA title The Lord of the Rings™: Gollum™. The action-adventure tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.