Spiele aus aller Welt (Sammelthread)

Cannibalpinhead

RETRO CRYPTKEEPER
das größte und wichtigste rollenspiel aller zeiten erscheint am 28. september für nintendo switch. 🙌

Grundsätzlich hätte ich echt mal wieder Bock auf Gothic... aber das Spiel war ja schon damals recht kantig und die Zeit ist seitdem ja nicht stehen geblieben. Ich persönlich würde da eher mal schauen was das kommende Remake so kann... trotzdem bin ich gespannt auf die Switch-Version.

Aber obwohl die Switch-Version nur ein Port ist... es wurde trotzdem etwas dran gemacht:

Hier eine Liste der Fixes direkt von der THQ-Seite:

Here is the unedited list of fixes which will be incorporated into the Gothic 1 Switch port. This port is the original game code, no remastering, and no remaking, it is the port of the original code to the Nintendo Switch.

The following list of fixes will be made though:



Gothic Classic Fixes

=== AI fixes ===
- Attitudes will now persist upon saving the game and reloading.
- When killed by a script, NPCs will now lose all their weapons, as intended.
- NPCs will now always correctly pick up their dropped weapon after a fight.
- The fleeing voiceline will now change depending on whether the NPC has been defeated before or not.
- Fixed an oversight that caused NPCs to generate new ammo even if they still had some in their inventory.
- Fixed inconsistent behavior of Orcs when having the UluMulu equipped.
- Orcs are now recognized as dangerous monsters by NPCs.
- Hostile NPCs will no longer jitter while the hero is in dialogue.
- Gate guards can no longer be fooled by having your weapon drawn.
- NPCs should now properly detect when the player sheathes his weapon.
- Gate guards will no longer talk to you through walls or at great distances when attacking other NPCs.
- Friendly NPCs will no longer aggro at the player when he gets attacked (fixes the infamous bug with Gorn in the Free Mine).
- NPCs will no longer aggro at monsters outside of their attack range, causing them to start running and then immediately stop.
- NPCs will now detect trespassing, even if they don't see you enter the room.
- The hero now correctly takes a step back when he is too close while initiating a dialogue.
- Talking to NPCs who are using an interactive object will no longer require multiple presses of the action button.
- Fixed broken AI logic so that attacking NPCs search for a weapon if they don't have one in their inventory.
- NPCs are now able to navigate through doors without getting stuck.
- The player will no longer get attacked by an NPC for being in the way, if the NPC in question was defeated before.
- NPCs will no longer get interrupted and then instantly return to their activity when the player is close.
- NPCs will now correctly steal their opponents ore and weapons.
- Attacking NPCs now correctly re-equip their melee weapon when the player gets within melee range.
- Fixed a bug that prevented NPCs from stealing the hero's weapon when defeated.
- NPCs will no longer initiate dialogue through walls on rare occasions.
- NPCs will no longer stop attacking when the player leaves the current room under certain conditions.
- NPCs will no longer point in a random direction when shouting at the hero to come back.
- Running away from a fight is now the same as losing one.
- NPCs calling for help will now run away while doing so.
- Guards will no longer threaten to call the guards when the player is caught trespassing.
- When fleeing from a fight, NPCs will no longer randomly stop running.
- Fixed a bug where NPCs wouldn't eat to heal even if they had food in their inventory.
- When attacking the player after being warned to step aside, NPCs will no longer sheathe and unsheathe their weapon.
- Friendly NPCs will now verbally respond to being attacked.
- Fixed an incorrect code sequence that prevented the "Hey you!" and "Just wait!" dialogues from playing.
- NPCs will no longer get stuck while under the influence of the berzerk spell.
- The player will no longer get stuck if an enemy casting pyrokinesis on the hero dies mid-cast.
- Both rice (and soup) eating animations will now play.
- NPCs no longer need to take a step forward and then backward when interrupted by the player.
- NPCs will now correctly take a break during cooking.
- Followers will now properly return to their routine when not in dialogue-mode.
- Followers should no longer fall off ladders.
- Guards will now reopen gates if they detect that the player has closed them.
- Meditating novices now make an "Omm" sound, as they should.
- NPCs will no longer practice without a weapon.
- NPCs will now go to the correct waypoint when roasting a scavenger.
- NPCs are no longer insomniacs and will use beds correctly.
- NPCs will no longer get stuck in beds when interrupted by the player's footsteps.
- Smokers now actually smoke.
- Conversing NPCs will now correctly return to their conversation after being interrupted.

=== Story fixes ===
- The watermages will now remain hostile in Chapter 6, even after a savegame load.
- Baal Lukor will now remain hostile, even after a savegame load.
- Tarrok's and Ur-shak's name changes will now persist across savegames.
- The Templars at Orc Cemetary are now deceased by default.
- Fixed several mistyped waypoint names.
- Fixed incorrect dialogue flags.
- Kirgo, Herek and Mud will no longer get attacked by other Old Camp members in Chapter 4.
- The guards in the mages' quarters will no longer attack Bartholo in Chapter 5.
- Stone will now be hostile in Chapter 5.
- The key to the storage room at the castle smithy will now appear in Skip's inventory, as it should.
- The Old Mine's gate now closes properly in Chapter 4.
- The player can no longer get stuck by touching the winch next to Ashgan without opening the castle gate.
- The Rice Lord can now be traded with.
- Fixed several issues with the quest "Water Carrier for Lefty".
- Horatio will no longer rob you of strength points if you have over 100.
- Homer's quest can now be finished even without having the lurker claw in your inventory.
- Gomez will now attack you properly after being spoken to in Chapter 5.
- Initiating the admission dialogue with Gomez is no longer possible if the player has already joined a guild.
- Lester will now always go back to his initial position for the start of Chapter 2.
- You can no longer give the weed delivery to Bartholo more than once.
- Bartholo can now be traded with.
- You can no longer ask Bartholo who he is after delivering the weed to him.
- Bartholo will now attack you properly after being spoken to in Chapter 5.
- Thorus can no longer be repeatedly bribed.
- The player can no longer ask Thorus about entering the castle after being allowed to go through the gate.
- Attempting to get into the castle as a novice without having the necessary swampweed in your inventory will no longer break quest progression.
- Joining the guards and the fire mages at the same time is no longer possible.
- Jackal will now accept the player's ore.
- You can now attempt to offer the ore to Jackal repeatedly if you didn't pay before.
- Jackal will no longer ask the player for protection money after joining a guild.
- Corrected incorrect dialogue order.
- Bullit's dialogue in Chapter 5 will now trigger much more consistently.
- Scorpio now takes the player's ore when teaching crossbow skills.
- The BACK and END dialogue options should now always appear last.
- Scorpio will no longer teach you the crossbow skill if you already have it.
- Chosing the BACK option when learning crossbow skill will now properly close the menu.
- Scropio's dialogue about refusing to train the hero is no longer available after chapter 4.
- The south gate guard can no longer be bribed repeatedly when leading Dusty to the Sect Camp.
- Removed duplicate "END" dialogues.
- Bloodwyn will now accept the player's ore.
- Bloodwyn will no longer ask the player for protection money after joining a guild.
- Bloodwyn will now confront you at the southern gate of the Old Camp, even in Chapters 5 and 6.
- The guards at the entrance to the orc territory now guard their post properly.
- Kirgo now gives beer to the player instead of the other way around.
- Speaking to Fletcher about Nek after completing the quest "Vanished Guard" will no longer reopen said quest.
- Fletcher will now confront you at the northern gate of the Old Camp, even in Chapters 5 and 6.
- You can now attempt to offer a beer to Drake more than once.
- Y'berion will now attack you if you get into the temple without permission, as he should.
- Y'berion will no longer reward you if you're a templar.
- Cor Kalom now makes a comment if the player doesn't have a sufficient level to join the Novices.
- The quest "The Weed Monopoly" can now be finished even if the bandits are killed.
- Completing the quest "Taking Weeds to Gomez" will no longer also complete the "The Weed Monopoly" quest.
- The player can no longer give ore to Cor Kalom more than once, when completing the quest "Taking Weeds to Gomez".
- The player will no longer receive duplicate log entries when speaking to Cor Kalom as a shadow or a rogue.
- Certain dialogues with traders and teachers will now create an entry in the information log, as they should.
- A level requirement is now printed on the screen when trying to join the Templars.
- Cor Angar will no longer refuse to train you when you're already a templar.
- Dusty will now behave properly when meeting Baal Tondral.
- The heavy novice armor is now accessible in Chapter 2.
- Fixed a softlock that occurred when the player progressed through the "Orc Cemetery" quest too quickly.
- Damarok will now inform you that he can heal you, after completing the oath of fire.
- You can no longer ask Corristo to join the mages more than once.
- Substituted an incorrect dialogue about getting the high robe.
- You can no longer buy the high robe of fire if you already have it.
- The player can no longer give the letter to Torrez without having it in his inventory.
- Torrez will now use standardized dialogue options when teaching mana.
- You can no longer buy the high robe of water if you already have it.
- Cronos will no longer give you a message for the firemages if they are dead.
- Fixed a duplication glitch with Balor and Viran.
- Nyras will now attack you properly after being spoken to in Chapter 2.
- The player can now offer ore when Balor asks for it.
- The hero now responds with Yes/No when asked by Joru about his rations.
- You can inform Baal Kagan about sharing his weed, only after you have handed out at least one joint.
- You can now speak to Tarok when you don't have all the parts required for Ulu-Mulu.
- The Orcish High Priests will now attack you properly after being spoken to.
- The last orc priest will now talk to you again after charging-up Uriziel.
- Talking to Lares is now possible, even if Roscoe dies.
- You can now ask ambient NPCs about Gorn's whereabouts after Lares mentions him in dialogue.
- The bandit guarding Lares' hut will no longer get the player stuck in a perpetual dialogue, if he's a shadow or a guard.
- You can no longer get rid of Mordrag by defeating him after he leads you to the New Camp.
- You can no longer go to the New Camp with Modrag if he's already there.
- You can now attempt to offer a joint to the New Camp gate guard more than once.
- Offering a joint to the New Camp gate guard will now unlock extra dialogues.
- Buster no longer teaches the acrobatics skill if the player has already learned it.
- The player will now verbally ask Buster what he can teach him.
- Silas can now be traded with repeatedly.
- You can no longer kick Shrike from his hut without asking Gorn beforehand.
- Talking to Sharky about Fisk no longer opens the trade menu.
- Wolf now teaches dexterity only to New Camp members instead of Old Camp guards.
- You can no longer bring crawler plates to Wolf after you've already collected the right amount.
- Cipher can now be talked to even without talking to Balor beforehand.
- The tavern guard will now let you in when you're a novice, like he says.
- Offering a joint to the tavern guard will now count for the quest "Canvassing of Customers".
- The tavern guard will now take your 10 ore if you offer it to him, like he says.
- Fixed problems with the unused blackmailers.
- The quest "Shrike's Hut" can no longer be reopened by speaking to Gorn after the fact.
- Completing the quest "Shrike's Hut" is now possible even if Shrike is killed.
- Gorn can now be traded with after the convoy raid.
- The player must now have Cronos' letter in his inventory when delivering it to Milten.
- Milten will no longer equip Uriziel after the "OREHEAP" Cutscene is finished.
- The hero will no longer try to equip Uriziel in dialogue, if he doesn't have enough strength.
- Lester can now guide you around the camp more than once.
- Diego now makes a comment if the player doesn't have a sufficient level to join the Shadows.
- The quest "New Fence for Fisk" will trigger even if Mordrag is killed or taken to the New Camp.
- Swiney will no longer take off his own armor when giving the scraper armor to the player.
- Cord will no longer offer to teach you level 2 skills, if you haven't learned level 1 skills before.
- The exit dialogue option will now be always marked as "END"
- Conflicting dialogue options can no longer be selected when Fisk confronts the hero about Mordrag.
- Fingers will no longer offer to teach you level 2 skills, if you haven't learned level 1 skills before.
- Talking to Gor Na Ran after defeating the Minecrawler Queen will no longer create a log entry about joining the templars if you're not a novice.
- Fixed issues with Gor Na Ran's dialogue in Chapter 6.
- You can no longer buy the loincloth if you already have it.
- Gor Boba will now attack you properly after being spoken to in the Sleeper's Temple.
- Jesse's quest will now trigger properly.
- Conflicting dialogue options in Jesse's quest can no longer be selected.
- Grim now correctly states I'm/We're when ambushing the player with a group of diggers.
- You can now ask Snaf about Nek even after completing the quest "Snaf's Recipe".
- Aleph now correctly accepts the player's ore.
- You can no longer buy the key from Aleph more than once.
- There are no longer more people than there are beds.
- The guard at the Old Mine entrance now belongs to the mine.
- Matched Drake's skin color between his head and body.
- Corrected wrongly assigned NPC IDs to fix a problem with mismatched routines.
- Cor Kalom should no longer stand around doing nothing on rare occasions.
- Natalia will no longer keep fanning Y'Berion after his death.
- Natalia now sits in her own room during the night instead of Chani's.
- Cronos now has the correct NPC type.
- Tarrok's health will now be at 10 HP by default, as it should be.
- A scraper in the Free Mine Camp now has ambient dialogues.
- The second mercenary guarding the ore mound will now spawn properly.
- Fixed incorrectly specified waypoints for Cavalorn.
- The named templars in the Old Mine are now invincible.

=== Miscellaneous fixes ===
- Fixed incorrectly assigned properties on several items.
- Items with no value will no longer have a "Value:" string displayed.
- The Elixir of Healing now uses the correct item model.
- The book "The Crypt" now has the correct description.
- Several crystal lights in the Sect Camp now light up at night, as they should.
- The guard sleeping quarters and surrounding chambers are now off-limits to non-Old Camp members.
- The player will no longer receive XP for killing previously defeated enemies with magic or a ranged weapon.
- The unused tramps are now hostile, as they should be.
- The camera will no longer zoom into the hero's chest when sitting on a bench.
- Fixed incorrect PFX behavior on the alchemy table's distillation equipment.
- Babes now have functioning pain and death sounds.

=== Improvements and additions ===
- Friendly NPCs will now defend themselves when attacked.
- NPCs will now heal while sleeping.
- Items on shelves should now be easier to pick up.
- The unused blackmailers now spawn at the bridge near the New Camp.
- The unused tramps now spawn.
- The unused guard guarding the gate of the Old Mine now spawns.
- Baal Lukor can now be found in the Sect Camp prior to Chapter 3.
- Gor Boba Lukor can now be found in the Sect Camp prior to Chapter 3.
- The gate to the exchange place now closes in Chapter 4.
- The quest "The Big Thing of the Brotherhood" will now resolve in a more elegant manner.
- You can now ask ambient NPCs about Cor Kalom's whereabouts after Y'Berion mentions him in dialogue.
- The Sleeper will now wake up from his sleep when Cor Kalom calls upon him.
- The quest "Ghorim's Replacement" will now fail if Harlok is killed.
- Adjusted the camera angle so you can now see the Sleeper when impaling his hearts.


=== Data Fixes ===

=== Meshes ===
- Tree leaves are no longer solid.
- The falling floor in the old citadel is now aligned properly with the world mesh.
- The lurker claw will no longer fall through the ground.
- Fixed a stretched texture on the Orc Axe model.
- Corrected improper texture on the heavy mercenary armor.
- The boots on the light mercenary armor now have the correct texture.

=== Animations ===
- The crossbow's animations are now synced with the player's when shooting.
- Crossbows are now unloaded when holstered.
- Jumping with the acrobatic skill will now work consistently.
- When falling into water with the acrobatic skill, the correct animation will now play.
- Fixed several scenarios when monsters would freeze when plunging into deep water.
- NPCs as well as the player will now produce an audible splashing sound when falling into a body of water.
- The weed stomper sound effect is now synced up with the animation.
- Fixed the broken roof on Velaya's bed.
- Replaced broken animation files to make Scavenger rotisseries usable.
- The fire underneath the cooking cauldron is now textured properly.
- Fixed incorrect textures on the campfire meshes.
- The weed stomper object now has the correct textures.
- Fixed squished shoulders in the lightning victim animation.
- NPCs heads will no longer squish while eating.
- The belt on the Light Digger's Trousers is now textured properly.
- Removed a large dark shadow on The Light Novice's Armor.
- Fixed stretched texture on the light crossbow model.
- The bowstring of the Longbow will now retract when shot.
- The alchemy table is now textured properly.

=== Textures ===
- Added missing fire animations for the shrines in the Sect camp.

=== World ===
- Fixed incorrectly mapped textures on several surfaces.
- Fixed a broken portal in Xardas' tower. As a result, the ground floor now has sharper lighting.
- Fixed a broken portal in the ore mound cavern.
- Fixed holes in the New Camp rice field.
- Fixed holes in the ground which caused the player to fly up into the air.
- Fixed a hole under the water surface in the swamp.
- The hero will no longer stumble when walking over the bridge to the Old Camp.
- Fixed hole in the roof of a cave near Cavalorn's hut.
- Re-added canyon near the Old Mine.
- The top of the tower at the old citadel is now accessible.
- Fixed a broken portal in the Fog Tower dungeon.
- Adjusted the water surface in the river near the mountain fortress to prevent clipping from the ground underneath.
- Removed the large portal in the swamp, which was known to cause graphical glitches.
- Fixed a broken portal in the forest between the Old Camp and the swamp.
- Repaired and restored the waste outlet on one of the sides of the castle.
- Increased static lightmap resolution to match Gothic 2.
- Fixed missing collision on various objects around the world.
- Fixed invalid sound instances.
- Locked chests now always have a LOCKED model, and vice versa.
- Certain gates and movers now make a sound when opening/closing.
- Fixed missing or incorrect focus texts on interactive objects around the world.
- The scavenger rotisserie in the Free Mine will now have correct animations when used.
- Fixed a misplaced campfire in the Old Mine.
- The lava in the Temple of the Sleeper is now animated.
- Fixed misplaced items in the Sleeper's Temple.
- The portal behind the Sleeper is now animated.
- The target puzzles in the Sleeper's Temple will no longer break on high FPS.
- The target puzzle with Varrag-Unhilqt can no longer be solved by just walking up to the rear wall.
- All torch holders now require an active torch to be lit.
- A chest in the Free Mine Camp will now require a lockpick to open.
- The grindstone in the New Camp now requires a blade to use.
- The torch holders near the ore mound now require an active torch to light.
- The cauldrons in the New Camp now require a scoop to use.
- Fixed a misplaced table model underneath the map.
- Fixed misplaced structural logs in the New Camp tavern.
- The chest in Rice Lord's room now has a valid key.
- A chest in the new camp can now be lockpicked.
- Removed faulty objects in the Old Camp.
- Adjusted several misplaced objects.
- The door to the storage room at the castle smithy now has a valid key.
- The water pipes in the house of the ore barons will now have correct animations when used.
- The flags on the Arena podium will no longer disappear based on the player's position.
- Added lights to previously unlit dark interiors.
- A loose board in the Sect Camp now requires a hammer to use.
- The player can now sleep on all beds in the Sect Camp.
- Fixed misplaced fire effects in the Sect Camp.
- Beds in the Sect Camp will now have the correct animations when used.
- Fixed levitating waterpipe next to Baal Cadar.
- All campfires are now usable.
- The gate next to the exchange place is now closable.
- The gate at the entrance to the New Camp is now closable.
- The hut at the lake in front of the entrance to the New Camp now has collision.
- A bunch of winches around the colony now have a properly specified owner guild.
- Cavalorn will now become angry if you loot his chest.
- Aidan will now become angry if you loot his chest.
- The chest in the basement of the stone circle is no longer inside the wall.
- Removed a misplaced lensflare effect in a cave near the New Camp.
- The infamous pillar in the old monastery will now fall over in the correct direction.
- Xardas' tower is now connected to the rest of the world via the waynet.
- Adjusted misplaced vobs in the Fog Tower dungeon.
- Fixed incorrenctly placed Fog Tower dungeon lights located at 0,0,0.
- Adjusted a misplaced column in the Orc City throne room.
- The collapsing floor of the old citadel will no longer reassemble itself back into place when the button is pressed twice.
- A tree near the swamp will no longer light up as an interactive object.
- Fixed misplaced items around the Colony.
- Fixed an invalid switch target in the Orc City prison.
 
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Grundsätzlich hätte ich echt mal wieder Bock auf Gothic... aber das Spiel war ja schon damals recht kantig und die Zeit ist seitdem ja nicht stehen geblieben. Ich persönlich würde da eher mal schauen was das kommende Remake so kann... trotzdem bin ich gespannt auf die Switch-Version.

Aber obwohl die Switch-Version nur ein Port ist... es wurde trotzdem etwas dran gemacht:

Hier eine Liste der Fixes direkt von der THQ-Seite:

Here is the unedited list of fixes which will be incorporated into the Gothic 1 Switch port. This port is the original game code, no remastering, and no remaking, it is the port of the original code to the Nintendo Switch.

The following list of fixes will be made though:



Gothic Classic Fixes

=== AI fixes ===
- Attitudes will now persist upon saving the game and reloading.
- When killed by a script, NPCs will now lose all their weapons, as intended.
- NPCs will now always correctly pick up their dropped weapon after a fight.
- The fleeing voiceline will now change depending on whether the NPC has been defeated before or not.
- Fixed an oversight that caused NPCs to generate new ammo even if they still had some in their inventory.
- Fixed inconsistent behavior of Orcs when having the UluMulu equipped.
- Orcs are now recognized as dangerous monsters by NPCs.
- Hostile NPCs will no longer jitter while the hero is in dialogue.
- Gate guards can no longer be fooled by having your weapon drawn.
- NPCs should now properly detect when the player sheathes his weapon.
- Gate guards will no longer talk to you through walls or at great distances when attacking other NPCs.
- Friendly NPCs will no longer aggro at the player when he gets attacked (fixes the infamous bug with Gorn in the Free Mine).
- NPCs will no longer aggro at monsters outside of their attack range, causing them to start running and then immediately stop.
- NPCs will now detect trespassing, even if they don't see you enter the room.
- The hero now correctly takes a step back when he is too close while initiating a dialogue.
- Talking to NPCs who are using an interactive object will no longer require multiple presses of the action button.
- Fixed broken AI logic so that attacking NPCs search for a weapon if they don't have one in their inventory.
- NPCs are now able to navigate through doors without getting stuck.
- The player will no longer get attacked by an NPC for being in the way, if the NPC in question was defeated before.
- NPCs will no longer get interrupted and then instantly return to their activity when the player is close.
- NPCs will now correctly steal their opponents ore and weapons.
- Attacking NPCs now correctly re-equip their melee weapon when the player gets within melee range.
- Fixed a bug that prevented NPCs from stealing the hero's weapon when defeated.
- NPCs will no longer initiate dialogue through walls on rare occasions.
- NPCs will no longer stop attacking when the player leaves the current room under certain conditions.
- NPCs will no longer point in a random direction when shouting at the hero to come back.
- Running away from a fight is now the same as losing one.
- NPCs calling for help will now run away while doing so.
- Guards will no longer threaten to call the guards when the player is caught trespassing.
- When fleeing from a fight, NPCs will no longer randomly stop running.
- Fixed a bug where NPCs wouldn't eat to heal even if they had food in their inventory.
- When attacking the player after being warned to step aside, NPCs will no longer sheathe and unsheathe their weapon.
- Friendly NPCs will now verbally respond to being attacked.
- Fixed an incorrect code sequence that prevented the "Hey you!" and "Just wait!" dialogues from playing.
- NPCs will no longer get stuck while under the influence of the berzerk spell.
- The player will no longer get stuck if an enemy casting pyrokinesis on the hero dies mid-cast.
- Both rice (and soup) eating animations will now play.
- NPCs no longer need to take a step forward and then backward when interrupted by the player.
- NPCs will now correctly take a break during cooking.
- Followers will now properly return to their routine when not in dialogue-mode.
- Followers should no longer fall off ladders.
- Guards will now reopen gates if they detect that the player has closed them.
- Meditating novices now make an "Omm" sound, as they should.
- NPCs will no longer practice without a weapon.
- NPCs will now go to the correct waypoint when roasting a scavenger.
- NPCs are no longer insomniacs and will use beds correctly.
- NPCs will no longer get stuck in beds when interrupted by the player's footsteps.
- Smokers now actually smoke.
- Conversing NPCs will now correctly return to their conversation after being interrupted.

=== Story fixes ===
- The watermages will now remain hostile in Chapter 6, even after a savegame load.
- Baal Lukor will now remain hostile, even after a savegame load.
- Tarrok's and Ur-shak's name changes will now persist across savegames.
- The Templars at Orc Cemetary are now deceased by default.
- Fixed several mistyped waypoint names.
- Fixed incorrect dialogue flags.
- Kirgo, Herek and Mud will no longer get attacked by other Old Camp members in Chapter 4.
- The guards in the mages' quarters will no longer attack Bartholo in Chapter 5.
- Stone will now be hostile in Chapter 5.
- The key to the storage room at the castle smithy will now appear in Skip's inventory, as it should.
- The Old Mine's gate now closes properly in Chapter 4.
- The player can no longer get stuck by touching the winch next to Ashgan without opening the castle gate.
- The Rice Lord can now be traded with.
- Fixed several issues with the quest "Water Carrier for Lefty".
- Horatio will no longer rob you of strength points if you have over 100.
- Homer's quest can now be finished even without having the lurker claw in your inventory.
- Gomez will now attack you properly after being spoken to in Chapter 5.
- Initiating the admission dialogue with Gomez is no longer possible if the player has already joined a guild.
- Lester will now always go back to his initial position for the start of Chapter 2.
- You can no longer give the weed delivery to Bartholo more than once.
- Bartholo can now be traded with.
- You can no longer ask Bartholo who he is after delivering the weed to him.
- Bartholo will now attack you properly after being spoken to in Chapter 5.
- Thorus can no longer be repeatedly bribed.
- The player can no longer ask Thorus about entering the castle after being allowed to go through the gate.
- Attempting to get into the castle as a novice without having the necessary swampweed in your inventory will no longer break quest progression.
- Joining the guards and the fire mages at the same time is no longer possible.
- Jackal will now accept the player's ore.
- You can now attempt to offer the ore to Jackal repeatedly if you didn't pay before.
- Jackal will no longer ask the player for protection money after joining a guild.
- Corrected incorrect dialogue order.
- Bullit's dialogue in Chapter 5 will now trigger much more consistently.
- Scorpio now takes the player's ore when teaching crossbow skills.
- The BACK and END dialogue options should now always appear last.
- Scorpio will no longer teach you the crossbow skill if you already have it.
- Chosing the BACK option when learning crossbow skill will now properly close the menu.
- Scropio's dialogue about refusing to train the hero is no longer available after chapter 4.
- The south gate guard can no longer be bribed repeatedly when leading Dusty to the Sect Camp.
- Removed duplicate "END" dialogues.
- Bloodwyn will now accept the player's ore.
- Bloodwyn will no longer ask the player for protection money after joining a guild.
- Bloodwyn will now confront you at the southern gate of the Old Camp, even in Chapters 5 and 6.
- The guards at the entrance to the orc territory now guard their post properly.
- Kirgo now gives beer to the player instead of the other way around.
- Speaking to Fletcher about Nek after completing the quest "Vanished Guard" will no longer reopen said quest.
- Fletcher will now confront you at the northern gate of the Old Camp, even in Chapters 5 and 6.
- You can now attempt to offer a beer to Drake more than once.
- Y'berion will now attack you if you get into the temple without permission, as he should.
- Y'berion will no longer reward you if you're a templar.
- Cor Kalom now makes a comment if the player doesn't have a sufficient level to join the Novices.
- The quest "The Weed Monopoly" can now be finished even if the bandits are killed.
- Completing the quest "Taking Weeds to Gomez" will no longer also complete the "The Weed Monopoly" quest.
- The player can no longer give ore to Cor Kalom more than once, when completing the quest "Taking Weeds to Gomez".
- The player will no longer receive duplicate log entries when speaking to Cor Kalom as a shadow or a rogue.
- Certain dialogues with traders and teachers will now create an entry in the information log, as they should.
- A level requirement is now printed on the screen when trying to join the Templars.
- Cor Angar will no longer refuse to train you when you're already a templar.
- Dusty will now behave properly when meeting Baal Tondral.
- The heavy novice armor is now accessible in Chapter 2.
- Fixed a softlock that occurred when the player progressed through the "Orc Cemetery" quest too quickly.
- Damarok will now inform you that he can heal you, after completing the oath of fire.
- You can no longer ask Corristo to join the mages more than once.
- Substituted an incorrect dialogue about getting the high robe.
- You can no longer buy the high robe of fire if you already have it.
- The player can no longer give the letter to Torrez without having it in his inventory.
- Torrez will now use standardized dialogue options when teaching mana.
- You can no longer buy the high robe of water if you already have it.
- Cronos will no longer give you a message for the firemages if they are dead.
- Fixed a duplication glitch with Balor and Viran.
- Nyras will now attack you properly after being spoken to in Chapter 2.
- The player can now offer ore when Balor asks for it.
- The hero now responds with Yes/No when asked by Joru about his rations.
- You can inform Baal Kagan about sharing his weed, only after you have handed out at least one joint.
- You can now speak to Tarok when you don't have all the parts required for Ulu-Mulu.
- The Orcish High Priests will now attack you properly after being spoken to.
- The last orc priest will now talk to you again after charging-up Uriziel.
- Talking to Lares is now possible, even if Roscoe dies.
- You can now ask ambient NPCs about Gorn's whereabouts after Lares mentions him in dialogue.
- The bandit guarding Lares' hut will no longer get the player stuck in a perpetual dialogue, if he's a shadow or a guard.
- You can no longer get rid of Mordrag by defeating him after he leads you to the New Camp.
- You can no longer go to the New Camp with Modrag if he's already there.
- You can now attempt to offer a joint to the New Camp gate guard more than once.
- Offering a joint to the New Camp gate guard will now unlock extra dialogues.
- Buster no longer teaches the acrobatics skill if the player has already learned it.
- The player will now verbally ask Buster what he can teach him.
- Silas can now be traded with repeatedly.
- You can no longer kick Shrike from his hut without asking Gorn beforehand.
- Talking to Sharky about Fisk no longer opens the trade menu.
- Wolf now teaches dexterity only to New Camp members instead of Old Camp guards.
- You can no longer bring crawler plates to Wolf after you've already collected the right amount.
- Cipher can now be talked to even without talking to Balor beforehand.
- The tavern guard will now let you in when you're a novice, like he says.
- Offering a joint to the tavern guard will now count for the quest "Canvassing of Customers".
- The tavern guard will now take your 10 ore if you offer it to him, like he says.
- Fixed problems with the unused blackmailers.
- The quest "Shrike's Hut" can no longer be reopened by speaking to Gorn after the fact.
- Completing the quest "Shrike's Hut" is now possible even if Shrike is killed.
- Gorn can now be traded with after the convoy raid.
- The player must now have Cronos' letter in his inventory when delivering it to Milten.
- Milten will no longer equip Uriziel after the "OREHEAP" Cutscene is finished.
- The hero will no longer try to equip Uriziel in dialogue, if he doesn't have enough strength.
- Lester can now guide you around the camp more than once.
- Diego now makes a comment if the player doesn't have a sufficient level to join the Shadows.
- The quest "New Fence for Fisk" will trigger even if Mordrag is killed or taken to the New Camp.
- Swiney will no longer take off his own armor when giving the scraper armor to the player.
- Cord will no longer offer to teach you level 2 skills, if you haven't learned level 1 skills before.
- The exit dialogue option will now be always marked as "END"
- Conflicting dialogue options can no longer be selected when Fisk confronts the hero about Mordrag.
- Fingers will no longer offer to teach you level 2 skills, if you haven't learned level 1 skills before.
- Talking to Gor Na Ran after defeating the Minecrawler Queen will no longer create a log entry about joining the templars if you're not a novice.
- Fixed issues with Gor Na Ran's dialogue in Chapter 6.
- You can no longer buy the loincloth if you already have it.
- Gor Boba will now attack you properly after being spoken to in the Sleeper's Temple.
- Jesse's quest will now trigger properly.
- Conflicting dialogue options in Jesse's quest can no longer be selected.
- Grim now correctly states I'm/We're when ambushing the player with a group of diggers.
- You can now ask Snaf about Nek even after completing the quest "Snaf's Recipe".
- Aleph now correctly accepts the player's ore.
- You can no longer buy the key from Aleph more than once.
- There are no longer more people than there are beds.
- The guard at the Old Mine entrance now belongs to the mine.
- Matched Drake's skin color between his head and body.
- Corrected wrongly assigned NPC IDs to fix a problem with mismatched routines.
- Cor Kalom should no longer stand around doing nothing on rare occasions.
- Natalia will no longer keep fanning Y'Berion after his death.
- Natalia now sits in her own room during the night instead of Chani's.
- Cronos now has the correct NPC type.
- Tarrok's health will now be at 10 HP by default, as it should be.
- A scraper in the Free Mine Camp now has ambient dialogues.
- The second mercenary guarding the ore mound will now spawn properly.
- Fixed incorrectly specified waypoints for Cavalorn.
- The named templars in the Old Mine are now invincible.

=== Miscellaneous fixes ===
- Fixed incorrectly assigned properties on several items.
- Items with no value will no longer have a "Value:" string displayed.
- The Elixir of Healing now uses the correct item model.
- The book "The Crypt" now has the correct description.
- Several crystal lights in the Sect Camp now light up at night, as they should.
- The guard sleeping quarters and surrounding chambers are now off-limits to non-Old Camp members.
- The player will no longer receive XP for killing previously defeated enemies with magic or a ranged weapon.
- The unused tramps are now hostile, as they should be.
- The camera will no longer zoom into the hero's chest when sitting on a bench.
- Fixed incorrect PFX behavior on the alchemy table's distillation equipment.
- Babes now have functioning pain and death sounds.

=== Improvements and additions ===
- Friendly NPCs will now defend themselves when attacked.
- NPCs will now heal while sleeping.
- Items on shelves should now be easier to pick up.
- The unused blackmailers now spawn at the bridge near the New Camp.
- The unused tramps now spawn.
- The unused guard guarding the gate of the Old Mine now spawns.
- Baal Lukor can now be found in the Sect Camp prior to Chapter 3.
- Gor Boba Lukor can now be found in the Sect Camp prior to Chapter 3.
- The gate to the exchange place now closes in Chapter 4.
- The quest "The Big Thing of the Brotherhood" will now resolve in a more elegant manner.
- You can now ask ambient NPCs about Cor Kalom's whereabouts after Y'Berion mentions him in dialogue.
- The Sleeper will now wake up from his sleep when Cor Kalom calls upon him.
- The quest "Ghorim's Replacement" will now fail if Harlok is killed.
- Adjusted the camera angle so you can now see the Sleeper when impaling his hearts.


=== Data Fixes ===

=== Meshes ===
- Tree leaves are no longer solid.
- The falling floor in the old citadel is now aligned properly with the world mesh.
- The lurker claw will no longer fall through the ground.
- Fixed a stretched texture on the Orc Axe model.
- Corrected improper texture on the heavy mercenary armor.
- The boots on the light mercenary armor now have the correct texture.

=== Animations ===
- The crossbow's animations are now synced with the player's when shooting.
- Crossbows are now unloaded when holstered.
- Jumping with the acrobatic skill will now work consistently.
- When falling into water with the acrobatic skill, the correct animation will now play.
- Fixed several scenarios when monsters would freeze when plunging into deep water.
- NPCs as well as the player will now produce an audible splashing sound when falling into a body of water.
- The weed stomper sound effect is now synced up with the animation.
- Fixed the broken roof on Velaya's bed.
- Replaced broken animation files to make Scavenger rotisseries usable.
- The fire underneath the cooking cauldron is now textured properly.
- Fixed incorrect textures on the campfire meshes.
- The weed stomper object now has the correct textures.
- Fixed squished shoulders in the lightning victim animation.
- NPCs heads will no longer squish while eating.
- The belt on the Light Digger's Trousers is now textured properly.
- Removed a large dark shadow on The Light Novice's Armor.
- Fixed stretched texture on the light crossbow model.
- The bowstring of the Longbow will now retract when shot.
- The alchemy table is now textured properly.

=== Textures ===
- Added missing fire animations for the shrines in the Sect camp.

=== World ===
- Fixed incorrectly mapped textures on several surfaces.
- Fixed a broken portal in Xardas' tower. As a result, the ground floor now has sharper lighting.
- Fixed a broken portal in the ore mound cavern.
- Fixed holes in the New Camp rice field.
- Fixed holes in the ground which caused the player to fly up into the air.
- Fixed a hole under the water surface in the swamp.
- The hero will no longer stumble when walking over the bridge to the Old Camp.
- Fixed hole in the roof of a cave near Cavalorn's hut.
- Re-added canyon near the Old Mine.
- The top of the tower at the old citadel is now accessible.
- Fixed a broken portal in the Fog Tower dungeon.
- Adjusted the water surface in the river near the mountain fortress to prevent clipping from the ground underneath.
- Removed the large portal in the swamp, which was known to cause graphical glitches.
- Fixed a broken portal in the forest between the Old Camp and the swamp.
- Repaired and restored the waste outlet on one of the sides of the castle.
- Increased static lightmap resolution to match Gothic 2.
- Fixed missing collision on various objects around the world.
- Fixed invalid sound instances.
- Locked chests now always have a LOCKED model, and vice versa.
- Certain gates and movers now make a sound when opening/closing.
- Fixed missing or incorrect focus texts on interactive objects around the world.
- The scavenger rotisserie in the Free Mine will now have correct animations when used.
- Fixed a misplaced campfire in the Old Mine.
- The lava in the Temple of the Sleeper is now animated.
- Fixed misplaced items in the Sleeper's Temple.
- The portal behind the Sleeper is now animated.
- The target puzzles in the Sleeper's Temple will no longer break on high FPS.
- The target puzzle with Varrag-Unhilqt can no longer be solved by just walking up to the rear wall.
- All torch holders now require an active torch to be lit.
- A chest in the Free Mine Camp will now require a lockpick to open.
- The grindstone in the New Camp now requires a blade to use.
- The torch holders near the ore mound now require an active torch to light.
- The cauldrons in the New Camp now require a scoop to use.
- Fixed a misplaced table model underneath the map.
- Fixed misplaced structural logs in the New Camp tavern.
- The chest in Rice Lord's room now has a valid key.
- A chest in the new camp can now be lockpicked.
- Removed faulty objects in the Old Camp.
- Adjusted several misplaced objects.
- The door to the storage room at the castle smithy now has a valid key.
- The water pipes in the house of the ore barons will now have correct animations when used.
- The flags on the Arena podium will no longer disappear based on the player's position.
- Added lights to previously unlit dark interiors.
- A loose board in the Sect Camp now requires a hammer to use.
- The player can now sleep on all beds in the Sect Camp.
- Fixed misplaced fire effects in the Sect Camp.
- Beds in the Sect Camp will now have the correct animations when used.
- Fixed levitating waterpipe next to Baal Cadar.
- All campfires are now usable.
- The gate next to the exchange place is now closable.
- The gate at the entrance to the New Camp is now closable.
- The hut at the lake in front of the entrance to the New Camp now has collision.
- A bunch of winches around the colony now have a properly specified owner guild.
- Cavalorn will now become angry if you loot his chest.
- Aidan will now become angry if you loot his chest.
- The chest in the basement of the stone circle is no longer inside the wall.
- Removed a misplaced lensflare effect in a cave near the New Camp.
- The infamous pillar in the old monastery will now fall over in the correct direction.
- Xardas' tower is now connected to the rest of the world via the waynet.
- Adjusted misplaced vobs in the Fog Tower dungeon.
- Fixed incorrenctly placed Fog Tower dungeon lights located at 0,0,0.
- Adjusted a misplaced column in the Orc City throne room.
- The collapsing floor of the old citadel will no longer reassemble itself back into place when the button is pressed twice.
- A tree near the swamp will no longer light up as an interactive object.
- Fixed misplaced items around the Colony.
- Fixed an invalid switch target in the Orc City prison.

ja, aber denke die pc version inklusive fan-patches sind immer noch so die beste möglichkeit die spiele nachzuholen, wobei ich absolut nicht weiß, wie die controller steuerung da ist (bezüglich deck). fall sie für die switch version da eine gute alternative bringen, sollten sie das auch bitte für den pc nachpatchen. :sonic:
 
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Cannibalpinhead

RETRO CRYPTKEEPER
wie die controller steuerung da ist (bezüglich deck). fall sie für die switch version da eine gute alternative bringen, sollten sie das auch bitte für den pc nachpatchen. :sonic:

Ich kann mir nicht vorstellen dass aktuell das Spiel am PC sinnvoll mit Controller spielbar ist... und ich glaube auch nicht dass die Switch-Version daran was ändert.
Aber schön wäre es schon... ganz gemütlich mit dem Deck Gothic spielen wäre schon super.
 
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Teenage Mutant Ninja Turtles: The Last Ronin angekündigt

12.08.23 - THQ Nordic gibt bekannt, dass Black Forest Games an dem Actionspiel Teenage Mutant Ninja Turtles: The Last Ronin (PS5, Xbox Series, PC) arbeitet.

Wer ist der letzte Ronin? In einem zukünftigen, von Kämpfen verwüsteten New York City begibt sich ein einzelner überlebender Turtle auf eine scheinbar hoffnungslose Mission, um Gerechtigkeit für seine verlorene Familie zu finden. Er ist ein dunkler Rächer, ein einsamer Krieger, der letzte der Turtles.

Aus der Feder der Schöpfer der Teenage Mutant Ninja Turtles und basierend auf dem Bestseller-Comic von Eastman, Waltz, Bishop, Delgado und den Escorza-Brüdern ist dies die offizielle Videospiel-Adaption des Comics Teenage Mutant Ninja Turtles: The Last Ronin. Release: TBA (Europa)
CLICK VIDEO (TMNT: The Last Ronin (The Game) | Reveal Trailer)

THQ Nordic kündigt Titan Quest II an / Ankündigungs-Trailer / 6 Bilder

12.08.23 - THQ Nordic gibt bekannt, dass Grimlore Games Titan Quest II (PS5, Xbox Series, PC) entwickelt.

Kehre in die klassische, von Sagen inspirierte Welt von Titan Quest zurück und stelle dich auf deiner Reise durch eine fantastische Neuinterpretation des antiken Griechenlands legendären Monstern. Nemesis, die Göttin der Vergeltung, ist außer sich. Sie verseucht die Schicksalsfäden und verurteilt all ihre Widersacher zu ewiger Verdammnis - auch dich.

Greif zu den Waffen, kämpfe an der Seite der Götter und ändere das Schicksal, um Nemesis zu stoppen, ihre Opfer zu befreien und deine eigene epische Geschichte zu schreiben. Von den Machern von SpellForce 3 kommt ein handgefertigtes Action-RPG für eine neue Generation von sagenhaften Helden.

Begib dich auf ein sagenhaftes Abenteuer, das dich von malerischen Stränden über friedliche griechische Tempel bis an Orte führt, die noch kein Sterblicher je betreten hat, darunter das geheimnisvolle Reich der Moiren.Kämpfe gegen klassische Geschöpfe aus der griechischen Sagenwelt und dem ersten Titan Quest, darunter Ichthier, Zentauren, Satyrn, Harpyien, Sirenen, Greifen und noch viele mehr.

Achte auf deine Umgebung: Die Welt steckt voller Rätsel und Geheimnisse. Legendäre Monster lauern in verborgenen Hainen und du könntest jederzeit einem Gott begegnen.Besuche unvergessliche, lebendige und faszinierende Städte. Die Gespräche, die du führst, und die Dinge, die du auf deiner Reise findest, können zu überraschenden Entdeckungen führen - oder sie könnten der Schlüssel sein, um Nemesis aufzuhalten. Dies ist dein Abenteuer.

Heldentaten erfordern Heldenmut: Deine Gegner sind alles andere als wehrlos - weiche aus, kontere ihre Angriffe und überwältige sie dann mit präzisen Vergeltungsschlägen.Mächtige Rituale erlauben dir, die Schwierigkeit des Spiels zu beeinflussen, während dir die komplexe Charakteranpassung immer einen guten Grund für einen erneuten Spieldurchlauf gibt. Haupt-Features

In Titan Quest II hast du dein Schicksal in der Hand. Passe deinen Helden an und kreiere deine eigene Klasse, indem du zwei Meisterschaften kombinierst. Entwickle deinen Charakter anhand der Stärken und Schwächen der Meisterschaften und kombiniere verschiedene Fähigkeitsmodifikatoren, Attribute und Gegenstände, um deine eigene Hybridklasse zu erschaffen und deinen Spielstil zu finden. Wachse von einem jungen Sterblichen zu einem Helden heran, der es mit den Göttern selbst aufnehmen kann. Release: TBA (Europa)
CLICK PICTURE (6 x Titanquest II)
CLICK VIDEO (Titan Quest 2 - Announcement Trailer | PS5 Games)

South Park: Snow Day! enthüllt / Reveal Trailer

12.08.23 - THQ Nordic gibt bekannt, dass Question an dem Actionspiel South Park: Snow Day! (PS5, Xbox Series, Switch, PC) arbeitet.

South Park: Snow Day! ist ein kooperatives Spiel für vier Spieler. Schließe dich Cartman, Stan, Kyle und Kenny an, um den magischsten Tag im Leben eines jeden kleinen Kindes zu feiern - den Schneetag. Schnappe dir bis zu drei Freunde und kämpfe dich durch die verschneiten Straßen von South Park, um die Welt zu retten und einen schulfreien Tag zu genießen. Release: 2024 (Europa)
CLICK VIDEO (SOUTH PARK: SNOW DAY! | Reveal Trailer)

Outcast: A New Beginning "Welcome to Adelpha" Trailer

12.08.23 - THQ Nordic veröffentlicht den "Welcome to Adelpha" Trailer zum Action/Adventure Outcast: A New Beginning (PS5, Xbox Series, PC), das zuvor Outcast 2: A New Beginning hieß.

Erkunde in dieser Open-World-Action-Adventure-Fortsetzung des Kultklassikers von 1999 in der Third-Person-Perspektive die atemberaubende Alien-Welt von Adelpha, unterstütze die heimischen Talaner bei ihren Problemen und kämpfe in rasanten Gefechten gegen angreifende Robotertruppen. Release: TBA (Europa)
CLICK VIDEO (Outcast: A New Beginning - Official Trailer | THQ Nordic Digital Showcase August 2023)

Trine 5: A Clockwork Conspiracy Couch Co-Op Trailer

12.08.23 - THQ Nordic veröffentlicht den Couch Co-Op Trailer zu Trine 5: A Clockwork Conspiracy (PS5, Xbox Series, PS4, Xbox One, Switch, PC) von Frozenbyte, das am 31.08.23 in Europa erscheinen wird.
CLICK VIDEO (Trine 5: A Clockwork Conspiracy | Couch Co-Op Trailer)

Quelle: www.gamefront.de
 

Para

Team | Content
schon mal paar ankündigungen vom ersten gamescom (presse)tag:

nightdive wird am 14. november ein remaster zu turok 3: shadow of oblivion für alle gängigen plattformen veröffentlichten.


und ebenso haben sie ein remaster für star wars: dark foces angekündigt. ebenso für alle systeme, aber noch ohne genauen termin.


das 2021 erschiene metroidvania grime bekommt einen direkten nachfolger. wahrscheinlich wieder erstmal nur für pc. datum auch hier tba.


auch house flipper bekommt am pc einen direkten nachfolger und zwar am 14. dezember. ports für ps5 und xbox series sind in der mache, aber wahrscheinlich erst 2024.
 

camahan

Mitglied
schöne Nachrichten für Point&Click Adventure Fans nächstes Jahr erscheint Baphomets Fluch 6

ausserdem erscheint im Frühjahr ein Remaster von Baphomets Fluch 1
 

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Tormented Souls II angekündigt / Reveal Trailer / Erste Bilder

24.08.23 - PQube gibt bekannt, dass Dual Effect dass Survival-Horrorspiel Tormented Souls II (PS5, Xbox Series, PC) entwickelt.

Caroline Walker kehrt im Nachfolger zum Survival-Horror-Klassiker zurück. Erkunde schaurige Klöster und andere albtraumhafte Orte. Kämpfe mit behelfsmäßigen Waffen gegen schreckliche Kreaturen, während du versuchst, deine verfluchte Schwester zu retten.

Nach den Ereignissen im Wildberger-Krankenhaus sehnt sich Caroline nach einem normalen Leben mit ihrer jüngeren Schwester Anna. Doch das Schicksal hat andere Pläne. Als Anna von einer rätselhaften Krankheit befallen wird, blutigen Husten und schwarze Augen bekommt und immer wieder bewusstlos wird, erweisen sich herkömmliche Heilmittel als nutzlos. Beim verzweifelten Versuch, ihre Schwester zu retten, muss sich Caroline dem Übernatürlichen zuwenden.

Willkommen in Puerto Miller, einer abgeschiedenen Stadt in Südamerika mit einer unheimlichen Vergangenheit. Die Stadt wurde vor langer Zeit von dem zurückgezogen lebenden Stamm der Ismuit gegründet - einer kleinen religiösen Gruppe ohne Kontakt zur Außenwelt - und verbirgt unter ihrer alten Fassade unaussprechliche Schrecken.

Stelle dich monströsen Kreaturen in aufregenden Kämpfen, die du nur mit einer Reihe von genialen, behelfsmäßigen Waffen besiegen kannst. Hinter jeder Ecke könnten Feinde lauern, gehe also sparsam mit deinen Ressourcen um, wenn du überleben willst. Gehe logisch vor, um Verbindungen zwischen den gefundenen Gegenständen und den schwierigen Rätseln herzustellen. Kombiniere deine Ressourcen auf kreative Weise, um Rätsel zu entschlüsseln und tiefer in die dunklen Geheimnisse einzutauchen, die auf deinem Weg liegen. Release: 2024 (Europa)
CLICK PICTURE (6 x Tormented Souls II)
CLICK VIDEO (Tormented Souls 2 Reveal Trailer - Future Games Show at Gamescom 2023)

Quelle: www.gamefront.de
 
Zuletzt bearbeitet:
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New Arc Line enthüllt / Erstes Video

29.08.23 - Dreamate gibt bekannt, dass das Studio an dem rundenbasierten Rollenspiel New Arc Line (PS5, Xbox Series, PC) arbeitet.

New Arc Line wird als "geschichtsträchtiges Einzelspieler-Rollenspiel" beschrieben, das in einem goldenen Zeitalter der Magie und Technologie in einer facettenreichen Welt spielt, die von magischen Wäldern bis hin zu schäbigen Hinterhöfen und mehr reicht.

Die Spieler können gut oder böse sein, wenn sie "tödliche Gadgets erfinden oder die arkanen Künste beherrschen. Sie kämpfen, stehlen, finden Feinde und Verbündete, verlieben sich und werden in eine gewaltige Verschwörung verwickelt, was den Lauf der Geschichte beeinflussen kann.

Im Kampf befehligt der Spieler seinen individuellen Charakter und seine rekrutierte Gruppe. Release: 2024 (Europa)
CLICK VIDEO (New Arc Line - Official Announcement Trailer)

Jagged Alliance 3 von THQ Nordic angekündigt / Erstes Video / 6 Bilder

29.08.23 - THQ Nordic gibt bekannt, dass das Strategiespiel Jagged Alliance 3 (PC) von Haemimont Games auch für PlayStation 5, Xbox Series, PlayStation 4 und Xbox One auf den Markt kommen wird.

Du betrittst Grand Chien, eine Nation im Chaos nach dem Verschwinden des Präsidenten. Die "Legion" übernimmt die Kontrolle. Als Söldnergruppe, angeheuert von der Präsidentenfamilie, liegt es an dir, Ordnung wiederherzustellen. Wähle aus vielfältigen Söldnern, erkunde das Land, treffe Entscheidungen und gestalte das Schicksal.

Erlebe rundenbasierte Kämpfe, stelle einzigartige Truppen zusammen, modifiziere Waffen und nutze spezielle Fertigkeiten. Kontrolliere Gebiete, bilde Einheimische aus und spiele die Kampagne im Online-Koop-Modus mit Freunden. Die Zukunft von Grand Chien liegt in deinen Händen. Release: TBA (Europa)
CLICK PICTURE (6 x Jagged Alliance 3)
CLICK VIDEO (Jagged Alliance 3 | Console Announcement Trailer)

Skull Island Rise of Kong EU Termin / Release Date Trailer

29.08.23 - Game Mill Entertainment gibt bekannt, dass Skull Island Rise of Kong (PS5, Xbox Series, PS4, Xbox One, Switch) am 17.10.23 in Europa erscheinen wird.

Begib dich als Kong auf eine Reise der Rache und kämpfe um deinen rechtmäßigen Platz als König von Skull Island. Führe verheerende Kombos aus, erlerne neue Fähigkeiten und stelle dich intensiven Bosskämpfen, um dein volles Potenzial zu entfalten.
CLICK VIDEO (Rise of Kong Coming 10.17.23)

Quelle: www.gamefront.de
 
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Atlus Media Briefing am 20. September

30.08.23 - Atlus gibt bekannt, dass das Atlus Media Briefing am 20.09.23 um 06:30 Uhr (MEZ) in Tokio stattfinden wird. Auf der Präsentation werden Spiele gezeigt, die im aktuellen Geschäftsjahr (01.04.23 - 31.03.24) von Atlus auf den Markt kommen sollen (z.B. Persona 3 Reload). Neuankündigungen sind wohl nicht zu erwarten.

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars verschoben

30.08.23 - Konami hat die Rollenspiel-Sammlung Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars (PS4, Xbox One, Switch, PC) von 2023 auf einen unbestimmten Termin verschoben.

Quelle: www.gamefront.de

Manno...
 
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Cannibalpinhead

RETRO CRYPTKEEPER

Suikoden 1+2 HD-Remake verschiebt sich wohl bis ins Jahr 2024.

Mal schauen was die da schrauben... das Material was man bisher sehen konnte hat mich ja nicht wirklich überzeugt. Ich fand den neuen Look einfach falsch und es schaut einfach zu glattgebügelt aus.
Die Orginale hab ich mehrfach durchgespielt und sind in meiner persönlichen All-Time-Hall-of-Fame... eine schöne neue Version wäre da eigentlich toll... aber mal abwarten was geschraubt wird.
 

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Borderlands Collection: Pandora's Box enthüllt / EU Termin

31.08.23 - 2K gibt bekannt, dass Gearabox Software die Borderlands Collection: Pandora's Box (PS5, Xbox Series, PS4, Xbox One, PC) vorbereitet; sie wird am 01.09.23 veröffentlicht.

Die Spielesammlung enthält folgende sechs Spiele und alle dazugehörigen Zusatzinhalte: Borderlands, Borderlands 2, Borderlands: The Pre-Sequel, Tales from the Borderlands, Borderlands 3 und New Tales from the Borderlands.

Normalerweise liegt der Preis bei USD 149,99, aber zur Markteinführung wird die Sammlung zu einem zeitlich begrenzten Preis von USD 59,99 erhältlich sein.

Wenn man bereits einen oder mehrere Borderlands-Titel besitzt:

- Xbox - Wenn du bereits eine digitale Kopie eines beliebigen Borderlands-Spiels aus der Borderlands Collection Pandora's Box auf Xbox Series X|S oder Xbox One besitzt und deine Sammlung vervollständigen möchtest, erhältst du im Microsoft Store automatisch einen Sonderpreis von 30 US-Dollar für dieses Bundle.

- PlayStation - Wenn du bereits ein digitales oder physisches Exemplar von Borderlands Game of the Year Edition oder Borderlands The Handsome Collection für PlayStation 4 oder ein digitales oder physisches Exemplar von Borderlands 3 für PlayStation 5 oder PlayStation 4 besitzt und deine Sammlung vervollständigen möchtest, kannst du ein spezielles Upgrade-Angebot im Wert von 30 US-Dollar für die Borderlands Collection Pandora's Box nutzen, indem du einen dieser Titel startest und den Anweisungen im Spiel folgst.

- Steam - Wenn du bereits eine digitale Kopie eines Borderlands-Spiels aus der Borderlands Collection Pandora's Box auf Steam besitzt, zahlst du nur für die Inhalte, die du noch nicht besitzt. Dies wird auf der Steam-Store-Seite für Borderlands Collection: Pandora's Box angezeigt.

Offenbar Beyond Good and Evil 20th Anniversary Edition geplant

31.08.23 - Ubisoft plant offenbar die Veröffentlichung einer Beyond Good and Evil 20th Anniversary Edition (PS5, Xbox Series, PS4, Switch, PC). Das lässt sich einer Prüfung der Altersfreigabe durch die amerikanische ESRB entnehmen. Eine offizielle Bestätigung von Ubisoft liegt noch nicht vor. Release: TBA (Europa)

Entlassungen beim Minecraft Legends-Mitentwickler Blackbird

31.08.23 - Bei Blackbird Interactive sind mehr als 40 Menschen entlassen worden. Das teilt ein Mitarbeiter auf LinkedIn mit.

Blackbird ist ein privates, unabhängiges Spielestudio mit Hauptsitz in Vancouver, British Columbia, Kanada. Das Unternehmen wurde im Jahr 2010 gegründet. Die Gründer sind ein Team aus erfahrenen und erfolgreichen Veteranen der Videospielbranche, darunter leitende Mitarbeiter von Electronic Arts und Gründer von Relic Entertainment.

Blackbird hat an Minecraft Legends und CrossFire: Legion mitgearbeitet sowie die Homeworld-Spiele entwickelt.

Little Goody Two Shoes Reveal Trailer

31.08.23 - Square Enix zeigt den Reveal Trailer zum Horror-Adventure Little Goody Two Shoes (PS5, Xbox Series, Switch, PC) von AstralShift.

Little Goody Two Shoes spielt im geheimnisvollen Dorf Kieferberg und ist eine Huldigung an die Rollenspiele auf PlayStation und PlayStation 2. Im Zentrum steht Elise, ein ehrgeiziges Mädchen, das entschlossen ist, reich zu werden und ihrem bescheidenen Leben zu entkommen.

Die Spieler stürzen sich als Elise in ein Horror-RPG, das von den 90ern inspiriert wurde. Gameplay-Elemente wie "Nahrung", "Ansehen & Argwohn" und "Erkundung & Erzählung" leiten die Spieler während des Tages bei der Erfüllung ihrer täglichen Aufgaben an und enthüllen während der Nacht die dunkelsten Geheimnisse des Waldes.

Sie werden in diesem nostalgischen Spielerlebnis die Möglichkeit haben, sich ihren eigenen Pfad durch den Wald zu bahnen, Rätsel zu lösen und bedeutungsvolle Beziehungen aufzubauen. Release: TBA (Europa)
CLICK VIDEO (Little Goody Two Shoes | Announcement Reveal | Square Enix Collective | [ESRB] EN)

Quelle: www.gamefront.de

 
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America`s Most Wanted

Stranger in a Strange Land
EA SPORTS WRC wird am 5. September enthüllt

01.09.23 - Electronic Arts wird das Rennspiel EA SPORTS WRC am 05.09.23 um 16:58 Uhr (MEZ) auf YouTube enthüllen. Release: TBA (Europa)

Button City Soccer Days angekündigt

01.09.23 - Subliminal gibt bekannt, dass man an dem Sportspiel Button City Soccer Days (PS5, Xbox Series, Switch, PC) arbeitet.

Tritt in diesem gemütlichen Fußballabenteuer erneut gegen die sympathische Truppe von Button City an. Stelle dein Traumteam zusammen, plane deinen Tag, schließe dich mit deinen Teamkameraden zusammen, genieße actiongeladenen Fußball und gewinne das Turnier.

Überall in der Stadt werden Mannschaften gebildet, um am neuen offenen Fußballturnier teilzunehmen. Fennel, der Fuchs, und seine rauflustige Gruppe von Freunden treten in diesem charmanten Fußballabenteuer mit einer spannenden Geschichte und liebenswertem Action-Gameplay an. Plane dein Training in den Story-Abschnitten: Schließe dich mit deinen Freunden zusammen, manage deine Teamkameraden und treffe Entscheidungen, die sich auf dein Spiel und die Geschichte auswirken.

Genieße actiongeladene Fußballspiele gegen rivalisierende Teams und sei auf das Unerwartete gefasst: Überwinde schlechtes Wetter, Verletzungen und rote Karten, die sich auf die Saison deines Teams auswirken werden. Release: TBA (Europa)
CLICK PICTURE (Button City Soccer Days)
CLICK VIDEO (Button City Soccer Days Console Trailer)

Ocean Drive Studio kündigt Lost Eidolons: Veil of the Witch an / Erstes Video

01.09.23 - Das Ocean Drive Studio gibt bekannt, dass man an dem Strategie-Rollenspiel Lost Eidolons: Veil of the Witch (PS5, Xbox Series, Switch, PC) arbeitet.

Veil of the Witch ist ein rundenbasiertes taktisches RPG mit Rogue-Lite-Elementen, das in derselben Welt wie Lost Eidolons spielt, jedoch unabhängig davon erlebt werden kann. Das Spiel bietet eine straffere und konzentriertere Erfahrung, ohne aufwändige Klassenbäume und eine vereinfachte Charaktergestaltung.

Die Kämpfe wurden überarbeitet, um ein schnelleres und herausforderndes Gameplay zu bieten. Spieler haben die Freiheit, ihre Kämpfe nach ihren Vorlieben anzugehen. Die Erzählung konzentriert sich auf "Weniger ist mehr", während das Spiel immer noch ein interessantes Setting, liebenswerte Charaktere und eine effektive Präsentation der Geschichte bietet.

Die künstlerische Gestaltung der Charaktere und der Benutzeroberfläche wurde in eine neue Richtung gelenkt, um eine ansprechende visuelle Ästhetik zu schaffen. Veil of the Witch wurde als Spin-off entwickelt, um auf das Feedback der Spieler von Lost Eidolons zu reagieren, insbesondere in Bezug auf die Erzählung und das Kampfsystem. Dieses Spin-off bietet eine eigenständige Erfahrung und stellt sicher, dass das Rollenspielgenre um eine taktische Schurkenvariante erweitert wird.

Das Team plant, das Spiel im Jahr 2024 im Early Access zu veröffentlichen und wird vorher Betatests durchführen, um das Feedback der Community zu integrieren.
CLICK VIDEO (Lost Eidolons: Official Trailer)

Slender: The Arrival "10th Anniversary" Update am 18. Oktober

01.09.23 - Die Blue Isle Studios geben bekannt, dass das "10th Anniversary" Update für Slender: The Arrival (PS5, Xbox Series, PC) am 18.10.23 in Europa veröffentlicht wird. Es kostet USD 19,99.

Diese überarbeitete Version von Slender: The Arrival erscheint zur Feier des 10-jährigen Jubiläums des Spiels. Laut Blue Isle Studios wurde "jeder Schatten, jedes Material und jede noch so haarsträubende Begegnung mit dem mysteriösen Slender Man" in "atemberaubendem Detail gerendert, wie es nur mit der Unreal Engine 5 möglich ist." Die neue Version wird auch ein neues Kapitel enthalten - eine neue Geschichte, in der Charlie Mathesons Vater seinen schlimmsten Albtraum erlebt.
CLICK VIDEO (Slender: The Arrival - 10th Anniversary Update Release Date Trailer | PS5 Games)

Just Crow Things angekündigt

01.09.23 - Rain on your Parade gibt bekannt, dass Unbound Creations das Adventure Just Crow Things (PS5, Xbox Series, PS4, Xbox One, Switch, PC) entwickelt.

In Just Crow Things übernimmt der Spieler die Rolle einer Krähe in einem levelbasierten, sandboxartigen Abenteuerspiel. Das Hauptziel ist der Beitritt zum "Krasse-Krähen-Klub" durch das Verdienen des Vertrauens tierischer Freunde. Dies geschieht durch das Erfüllen verschiedener Aufgaben, die sowohl Geschicklichkeit als auch Intellekt erfordern. Die Interaktion mit der Umgebung ermöglicht es, Gegenstände auf ahnungslose Menschen fallen zu lassen, darunter Spraydosen zum Taggen, Laubbläser zum Nerven und Lötlampen für andere Zwecke.

Neben den Hauptmissionen bietet das Spiel optionale Nebenquests, darunter das Finden von Krähenwortspielen, die Hilfe für eine panische Eichhörnchen-Mutter bei der Suche nach ihren Kindern und Rennen gegen ein verrücktes Frettchen. Release: TBA (Europa)
CLICK PICTURE (5 x Just Crow Things)

Ebenezer and the Invisible World EU Termin / Release Date Trailer / 5 Bilder

01.09.23 - Play On Worlds gibt bekannt, dass das Metroidvania Ebenezer and the Invisible World (PS5, Xbox Series, PS4, Xbox One, Switch, PC) vom Orbit Studio am 03.11.23 in Europa veröffentlicht wird.

Begib dich auf ein geschichtsträchtiges 2D-Metroidvania-Abenteuer mit atemberaubender handgezeichneter Grafik und spiele den zum Geizhals gewordenen Helden Ebenezer Scrooge in einer neu interpretierten viktorianischen Fantasie, die auf Charles Dickens' klassischem Roman A Christmas Carol basiert. Nimm die Hilfe von Geistern in Anspruch, um die Menschen in London zu retten, bevor es zu spät ist.
CLICK PICTURE (5 x Ebenezer and the Invisible World)
CLICK VIDEO (Ebenezer and the Invisible World - Release Date Announcement Trailer)

Quelle: www.gamefront.de
 

America`s Most Wanted

Stranger in a Strange Land
Rollenspiel New Arc Line enthüllt / Erstes Video

04.09.23 - Fulqrum Publishing gibt bekannt, dass Dreamate Games das Single-Player Rollenspiel New Arc Line (PS5, Xbox Series, PC) entwickelt.

New Arc Line entführt die Spieler in eine Welt des goldenen Zeitalters, wo Magie und Technologie aufeinandertreffen. Inmitten einer Stadt namens New Arc, die als letzte Hoffnung für die Heilung einer tödlichen Krankheit deiner Familie dient, offenbart sich eine komplexe und unruhige Realität. Die Stadt ist von sozialen Spannungen, wirtschaftlicher Ungleichheit und Korruption durchzogen.

Die Spieler wählen zwischen der arkanen Magie und der Steampunk-Revolution, beeinflussen die Handlung durch Entscheidungen und Beziehungen zu verschiedenen Charakteren und gestalten so ihre eigene Geschichte. Rundenbasierte taktische Kämpfe, eine vielfältige Charaktererstellung und eine lebendige Welt mit schwierigen Entscheidungen machen dieses Abenteuer aus.

Spieler können ihren eigenen Charakter erstellen, darunter Mensch, Elf, Zwerg oder Riese, und zwischen sechs Charakterklassen und zwölf Unterklassen wählen. Die Gruppenzusammenstellung und -führung sind entscheidend, während sie Beziehungen zu ihren Begleitern aufbauen oder sie für ihren eigenen Vorteil nutzen können.

In New Arc Line haben Spieler die Freiheit, ihren Weg als Held oder Schurke zu wählen und das Schicksal dieser Welt durch ihre Entscheidungen zu verändern. Das Spiel bietet eine tiefe und glaubwürdige Welt, die Fans von erzählerischen Abenteuern ansprechen soll. Release: TBA (Europa)
CLICK VIDEO (New Arc Line - Announcement Trailer)

Saints Row und Red Faction: Weitere Spiele geplant

04.09.23 - Trotz der Schließung von Volition soll es in Zukunft weitere Spiele der Saints Row- und Red Faction-Serie geben. Das verspricht Deep Silver.

Angeblich Hogwarts Legacy 2 in Arbeit

04.09.23 - Warner soll angeblich an Hogwarts Legacy 2 arbeiten. Das behauptet der Leaker MyTimeToShineHello, der seit Jahren News aus dem Film-Bereich leakt. Warner hat die Entwicklung noch nicht bestätigt.
CLICK (Insider-Gaming: "Hogwarts Legacy 2 is in Development, It's Claimed")

No Son of Mine EU Termin

04.09.23 - Feardemic wird das Survival-Horrorspiel No Son of Mine (PS5, Xbox Series, PS4, Xbox One, Switch, PC) von Pleasantly Friendly Games am 06.09.23 in Europa veröffentlichen. Das lässt sich dem eShop entnehmen.

No Son Of Mine ist ein Survival-Horrorspiel, das sich auf Kampf, Schleichen, Erkundung, das Lösen von Rätseln und die Aufdeckung eines grausigen Geheimnisses konzentriert. Deine Aufgabe ist es, die Wahrheit zu finden, bevor sie dich findet. Du wirst gejagt werden. Du wirst terrorisiert werden. Kannst du überleben?

Stell dich dem Jungen: Er ist intelligent, unberechenbar, tödlich und grausam. Er wird dich jagen und terrorisieren. Aber vielleicht steckt mehr in ihm, als man auf den ersten Blick sieht. Obwohl du mit der besten Kampftechnologie, die man für Geld kaufen kann, ausgerüstet bist - dem CB 9000 - und mit anderen nützlichen Hilfsmitteln, solltest du dunkle Bereiche meiden und dich sofort verstecken, wenn das Licht ausgeht. Oder bereite dich auf einen Kampf vor.
CLICK PICTURE (8 x No Son of Mine)
DOWNLOAD VIDEO (No Son Of Mine - Horror Game Trailer)

Quelle: www.gamefront.de
 
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Cannibalpinhead

RETRO CRYPTKEEPER
Oha... das schaut fantastisch aus! Das hatte ich ja noch überhaupt nicht auf dem Schirm! :plove:

Das erinnert wirklich schwer an F.E.A.R.... manche Effekte scheinen 1:1 übernommen zu sein... z.B. der coole Granaten-Effekt!
 
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