eape

der töter
Team | Admin
Es sieht so gut aus. Most-Wanted aktuell.

Weiß man, ob das Spiel Highscores hat? Und hoffentlich auch wieder anspruchsvolle Trophies und anderen Mechaniken, um zu Höchstleistungen zu pushen. Resogun und Nex waren da einfach perfekt.
 
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Para

Team | Content
auf dem playstation blog gibt es ein preview mit neuen infos:




:shu:

Es sieht so gut aus. Most-Wanted aktuell.

Weiß man, ob das Spiel Highscores hat? Und hoffentlich auch wieder anspruchsvolle Trophies und anderen Mechaniken, um zu Höchstleistungen zu pushen. Resogun und Nex waren da einfach perfekt.

es hat auf jeden fall leaderboards.
Returnal offers daily challenges for which there are online leaderboards. Selectable from the Helios wreck, these will give you a set of conditions to meet and a specific weapon. You have one life to make your mark on the global ranking. (You don’t need PlayStation Plus to take part in these.)
 

Fox

und fertig
Team | Admin

The music of Returnal: an interview with composer Bobby Krlic​

In Returnal, Krlic renders a bristling, malevolent soundscape that pairs perfectly with the weaponized planet and the tenacious ASTRA scout who finds herself trapped in the dark heart of a cosmic mystery. On April 30, the Returnal album will be released alongside the game as part of the Digital Deluxe Edition, and will come to streaming platforms on May 7. But rather than simply replicating the game’s score, the album features a unique set of mixes created especially for the format by Krlic.
 

Wolke

crossing
Die Kämpfe sehen schon sehr eindrucksvoll aus :huh: Würde mich zwar überraschen, wenn ich tatsächlich zum Release zuschlagen würde, aber mein Interesse ist etwas geweckt.
 

eape

der töter
Team | Admin
Die Musik. :shu:

Werde es mir eh holen trotz des Clownpreises, der imo nicht unterstützt gehört.
 

eape

der töter
Team | Admin
Uff. Selbst für Sony-Verhältnisse sehr spät. Aber gut, reicht immerhin um Day One direkt dabei zu sein, wenn das Spiel überzeugt.
 

Para

Team | Content
die previews lesen sich sehr gut. hades meets control meets metroid, 4k@60fps + ray-tracing und der dualsense support soll ganz großes kino sein. :shu:




IGN
https://www.ign.com/articles/returnal-the-final-preview
It’s this sort of bullet-hell pedigree and heritage that Housemarque made its name with, combined with the studio bringing story to the forefront like never before that has me so excited to play more Returnal and see where on Atropos it’s going. Early on, it appears to be combining the satisfying loop of action and discovery that Hades offered with every new run married with a striking space-marine aesthetic. The inspirations and influences are clear to see, but Returnal is still very much a Housemarque game at its core, and that’s what has me wanting to play and indeed die, again and again.

Kotaku
https://kotaku.com/returnal-feels-like-an-actual-ps5-game-1846735864
Since Returnal is among the first PS5-exclusive games, I’d be remiss not to address its next-gen bona fides. Yes, Returnal is gorgeous, certainly better looking than most PS4 games, and boasts the blistering load speeds you’d only find on a machine equipped with a solid-state drive. (Returnal cold boots—the time it takes to go from the game’s dashboard icon to actually playing—in under 20 seconds. In game, even fast-traveling doesn’t trigger a loading screen, at least within the first biome.) It’s all very impressive in terms of internal hardware, but the real draw here is how the game feels—literally.

TheSixthAxis
Right from the start of the game you’ll take down the more basic enemies with ease, with their slow moving projectiles easily avoided, and the pacing is steady like a Metroidvania, but since failure sends you back to the start, it’s taking me a little while to learn how to deal with the tougher, more dangerous enemies that blend together different attacks at once. Is it best to simply try to avoid them by hiding behind cover and popping out? How aggressive can I be with a shotgun and dashing in to close the distance? What does the build up to the homing attack look like? These are things that I’ll be figuring out for myself over the hours to come.

There’s plenty more to discover here; more biomes to visit, more abilities to unlock and some Metroidvania style broadening of the environment through them. I can’t wait to dive deeper.

PSU
When it comes to how Returnal performs, the game has been a pretty flawless experience for me. I haven’t had one crash or major gameplay disruption in the five hours I have played so far. The only issue I had was that I got trapped in a pool of acid and had to dash out of the way as I respawned to stop myself from getting trapped again.

But, the game looks and performs flawlessly. Running at an eye-watering 4K 60 FPS with ray-tracing enabled, Returnal might be the prettiest game I have seen on PS5, especially as the dark world of Atropos is excellently accented by the bright, neon attacks released by enemies flying and scuttling about.

Gamerant
Without diving into spoiler territory, the story we've experienced up until this point has us hungry for more. There are distinct narrative branches – each with their own question marks – to push the player forward, and they've done so compellingly. Most of the storytelling in the early hours is environmental, with players finding data logs and other narrative elements scattered around the world. There's still the occasional cutscene, but they're usually brief.

As fans have seen in Returnal's gameplay trailers, the world changes with each death, sending (or "returning") Selene back to her crash-landed ship with each failed attempt to complete an objective. Other roguelike games use this same method, with Hades being one of the more recent examples, but Housemarque is setting it up as an integral part of the overarching narrative.

Hardcore Gamer
Housemarque’s reputation for delivering stellar PlayStation titles means there’s a lot of pressure on Returnal. Though we’ve only gotten to experience two of the game’s biomes, both the Overgrown Ruins and the Crimson Wastes provide a good first impression. The gameplay is layered and thoughtful, requiring an understanding of the environment and the enemy’s attack patterns. The death loop is both brutal but still fair so far, though options to suspend the game mid-cycle would be nice. DualSense and 3D audio, two key selling points of the PS5, are masterfully used within the biomes to create a unique, immersive experience. It’s a strong start for Returnal, and hopefully, the rest of the game can keep up the momentum.
 

Fox

und fertig
Team | Admin
Aktuelle Website mit technischen Informationen, u. a. Dynamic 4K mit Ray-Tracing und 60 FPS:

By leveraging PS5’s ray-tracing hardware, we are able to deliver high-quality lighting in real time. Our global illumination system uniquely adapts to the randomized placement of the world, while neon-lit projectiles create that arcade, fever-dream feel our team is known for.
Placing gameplay at the forefront of all it does, Housemarque maintains the highest standards for performance. Thanks to the incredible power of PS5, the blistering combat and brooding visuals of Returnal’s unique world are delivered at a consistent 60 frames-per-second and a dynamic 4K resolution.