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Apple bietet PlayStation-Nutzern weiterhin die Nutzung des Streaming-Dienstes Apple TV+ für bis zu sechs Monate gratis an. Die ursprünglich bis Ende Juli geplante Aktion wurde jetzt bis in den Oktober verlängert.
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Zwischen Ballistic Moon und Supermassive gibts noch mehr Verbindungen. Ich tippe auch mal auf ein PSVR 2 Horror Game von den Ex-Until Dawn Machern.
wccftech.com Until Dawn Vets Seemingly Working on an Unreal Engine 5 PlayStation Game at a New Studio
Back then, Team Asobi was around 35 employees, and has since grown to more than 60, and Doucet expects that number to reach around 100 people.
Doucet says that Team Asobi has been making the most of its proximity to PlayStation's hardware team in Japan.
"We are one of the first people to get our hands onto prototypes. Even the DualSense, at the time we got it, it didn't look anything [like it does now]. It was a massive controller with boards and cables sticking out. But the features, the adaptive triggers, the haptic feedback... it was there. So we experimented with it."
"We have a current production, and that's going fine," he says. "But we want to have another group for R&D, and we want enough in this group to explore as many areas that are interesting. And to potentially start other projects.
"But we're not giving ourselves any limits. If good people want to join Team Asobi, then we will be willing to talk to them. There is always stuff to do. There is always new projects to begin. We are not limited by any money or time. If we could double the studio just like that, we would find work for everybody."
Team Asobi's next project will follow in the footsteps of the games it has done before, but will be a full-blown commercial title, "and our biggest to date," says Doucet
This R&D team is something that's crucial to Team Asobi. The developer's games are known for continually introducing new gameplay ideas, and that requires a lot of trial and error.
"We always have this extra team on the side," Doucet explains. "Probably like 90% of the studio is on production, but there is this small pocket of people in the background that are already touching the technologies of tomorrow, or trying things with the technologies we have today, but taking them into a new direction.
"We are in Japan, but we make games for a global audience. So we have to be clever about taking what's great about Japan... there's so much about the local culture and the culture of making games that's really unique, and adapting that for an international audience. For example, we work in Japanese and in English. So Japanese people learn English, and foreigners learn Japanese. We make sure there is this dual language and it's supported by the company. Having this international mindset is important."
Doucet – who is French himself -- says that around 75% of the studio is Japanese, with a growing number of people coming from around the world.
"There is a love story amongst a certain generation for Japan and what it represents. And developers are still very interested to come over and experience that. It's not for everyone's taste, but for those who like it, it's a particularly nice lifestyle."
hmmm, psvr2 würde ich erstmal ausschließen. die erwähnen das jedenfalls mit keinem wort in ihren stellenausschreiben auf der homepage. weder als erwartete erfahrung noch als bonus sind irgendwelche kenntnisse in diesem bereich gewünscht.
War der beste PS5-Moment für mich.Von "entspannt" kann aber auch keine Rede sein. Wir waren so aufgedreht wie junge Kätzchen beim Ballspielen
Bin immer noch sooo froh, einfach nach der PK noch länger wach geblieben zu sein und völlig entspannt die Konsole vorbestellt zu haben.