Final Fantasy XVI

Para

Team | Content
mal schauen ob sie es halten können:

The first is that the team is confident in its final build of Final Fantasy XVI. The second is that he and producer Naoki Yoshida (and the rest of the CBUIII team) believe the game should be ready to go at launch, recognizing that not everyone has access to the internet needed to download a day one patch in light of Final Fantasy XVI’s global simultaneous release. So as of right now, we won’t be downloading a big patch on June 22 when the game hits PlayStation 5.

However, Takai notes that CBUIII is testing the game daily and searching for bugs, and things could change as a result, but right now, like in the days of old Final Fantasy, this entry should work entirely as expected out of the box.
 

Para

Team | Content
As part of this month's cover story, we traveled to Japan to speak with several leads within Square Enix's Creative Business Unit III. In this exclusive interview, Senior Translator Michael-Christopher Koji Fox breaks down the lore of Final Fantasy XVI, including its world, characters, political strife, and more. We hope you enjoy this deep dive into FFXVI’s world, Valisthea.
 
  • Like
Reaktionen: Wolke

Para

Team | Content
neue infos zu new game+, arcade mode, final fantasy mode etc.
During our Final Fantasy XVI cover story trip, I played a few hours of the game much of the press experienced. But I was also given an exclusive tour of FFXVI's endgame and other supplementary content by creative director Hiroshi Takai and combat director Ryota Suzuki.

It's safe to say there's plenty to play, especially if you enjoy chasing numbers in combat.
FFXVI features an Arcade Mode, allowing players to run through stages they've already completed, this time with an on-screen score calculator and combat grader. But a New Game+ playthrough opens up two additional versions, and both are more difficult than the game's base Story Mode and Action Mode difficulties. It's important to note you can play through New Game+ on one of these base difficulties if you'd like, but you're missing a lot of features intended for New Game+. If you're after treasures you missed or PlayStation Trophies you didn't collect, Stage Replay might suit your needs better. And if you're after some combat training or a speedy, destructive action fix, there's a special training mode, accessible through a statuesque Arete Stone within Clive's main hub.
New Game+ lets you play through FFXVI with all of your previously unlocked abilities and gear from the jump, but the highlight is Final Fantasy Mode. This increases the game's difficulty, changes monster placement, and remixes which enemies might appear in combat.

"The main design philosophy is that the first playthrough is about learning Clive, learning the controls, and then enjoying the story," Suzuki says. "The second playthrough, we want to shift that focus – because the story hasn't changed – to the action. For example, in Story Mode, while players may encounter waves of enemies, a lot of times, enemies don't attack at once to allow players to be able to handle everything. In the harder modes of the game, we have removed these limitations so that you have multiple enemies all attacking Clive at the same time.
In a Final Fantasy Mode New Game+ playthrough, by interacting with the Arete Stone in your hideaways, you can complete Final Fantasy Mode difficulty stages in Arcade Mode or an even more difficult variant called Ultimaniac Mode. Arcade Mode's global leaderboards will only be active in these two modes.

"[These modes were] pretty much created solely for the hardcore players, those players that pride themselves on their skills in action games," Suzuki says, noting that the only exclusive reward players can earn from these modes is pride. "[It's] a challenge that, even for them, is going to be very difficult to complete."
And Final Fantasy and Ultimaniac Mode are just two things awaiting you in a more challenging run of New Game+. A New Game+ run also allows you to upgrade your weapons further beyond what you can in your initial playthrough. You can also upgrade accessories, which is only possible in the game in a Final Fantasy Mode playthrough in New Game+. You'll also gain access to the Final Chronolith Trials, or if you're not in Final Fantasy Mode, just Chronolith Trials.

These trials are the most difficult challenge in FFXVI, Takai says. They consist of multiple stages, each with four rounds of enemies. The first three rounds will be standard waves of monsters, each increasing in difficulty as you progress. The fourth round, however, will feature a boss. Chronolith Trials are also time trials, and every stage contains a list of moves, combos, and objectives you can execute to gain more time. However, pulling these off won't be easy because there's no healing in these trials, save for recovery that immediately begins after activating any Limit Break move.

final fantasy mode klingt gut mit neuen monster platzierungen und remixes und das alles zu launch. nicht schlecht!
 

Bautinho

Endlich normale Leute
Abseits vom mini Soundtrack und Artworks, gibt's bei der digital deluxe Version doch nichts weiteres, oder?
 

Para

Team | Content
das main theme:

Sub Pop Burn GIF by Sub Pop Records