schau dir aber nicht zu viel an, denn gerade die "ungewissheit " ist mit einer der stärken des spiels.
hoffe auch mal, dass die anderen ports nun nach den etlichen patches auf den playstation konsolen direkt zum start rund laufen.
I, Martin Luiga, a founding member and Secretary of the ZA/UM cultural association, as well as the assembler of most of the core team, am hereby dissolving the ZA/UM cultural association (not to be confused with the ZA/UM company, on which subject I would note that neither Kurvitz, Hindpere nor Rostov are working there since the end of last year and their leaving the company was involuntary. Which would seem like bad news for the loving fans that are waiting for the Disco sequel.)
Robert Kurvits filed a lawsuit on behalf of his own company, Telomer OÜ. The defendant is Zaum Studio OÜ. The hearing is scheduled for November 28 this year. But what it will be about is not exactly known.
Earlier this month, ZA/UM editor and co-founder Martin Luiga announced that investors have stepped in and changed the nature of the studio. This led to arguments between them and key employees, who were eventually “demanded” to leave.
We are Robert Kurvitz and Aleksander Rostov — the game director and art director of Disco Elysium. Our stake in the game exists in the form of minority shareholdings in an Estonian company called Zaum Studio OÜ, which owns everything related to the game. The majority of this company's shares were initially held by Margus Linnamäe, an Estonian businessman and investor who provided the initial capital. In 2021, Linnamäe was bought out by another minority shareholder, an Estonian company Tütreke OÜ. Tütreke OÜ is a vehicle for two Estonian businessmen — Ilmar Kompus and Tõnis Haavel.
As minority shareholders our rights are limited. As long as Linnamäe remained the majority shareholder, we were confident that the company's financials were in order and that all shareholders were being treated equally. The same can not be said for Kompus and Haavel. As soon as they became majority shareholders, we were quickly excluded from daily operations, our employment was terminated and our access to the company's information was shut off. Our firing came weeks after we started asking for documents and financial data, which is still being kept from us.
We have now learned that Tütreke OÜ must have obtained control over Zaum Studio OÜ by fraud. We believe the money used by Tütreke OÜ to buy the majority stake was taken illegally from Zaum Studio OÜ itself, money that belonged to the studio and all shareholders but was used for the benefit of one. Money that should have gone towards making the sequel. We believe that these actions — which in our view, and the view of our lawyers, amount to criminal wrongdoing punishable by up to three years imprisonment — were perpetrated by Ilmar Kompus and Tõnis Haavel with support from Kaur Kender, another minority shareholder. This is hardly surprising given that Tõnis Haavel, who we believe to be the ringleader, has been convicted for defrauding investors on a different matter in 2007
We are now in the process of reviewing our legal options. Both civil claims and criminal charges are on the table — in Estonia and the United Kingdom.
Needless to say, it has been a very difficult time for us. After five years of gruelling work we released Disco Elysium, a game beloved by millions. As our reward, we were summarily fired and cut off from our life's work — the world of Elysium. The company we built has been looted, while our own earnings are insufficient even to cover legal fees.
Since its release in October of 2019, our community has consistently asked us to reach out to the developers of Disco Elysium to document its development.
Sadly the story of Disco Elysium did not end with its breakthrough critical and commercial acclaim. In the intervening years the creatives behind this project have been embroiled in spider-web of strained relationships, accusations and legal battles. A story too long and complex to summarize in an opening paragraph.
Our documentary on Disco Elysium will dive deep into the formation of the ZA/UM art collective. It'll tell the story of the early pen and paper campaigns that inspired Disco. It explores the development of the game, it's mechanics, art style and writing. And it tells the story of a group of friends who made something incredible - the good times and the bad. They also supplied us with loads of never-before-seen photos of footage from development. We're complimenting our Tallinn-based interviews with Kurvitz, Rostov and Hindpere with other voices too - some of whom haven't been recorded yet.
We still have a bunch of work to do, but we hope to get our story on Disco Elysium out into the world in the next two months. It's going to be long. It might be one video, or split into episodes. But we know this is the one opportunity to tell this story so we want to ensure we do it right.