Para

Team | Content
deathloopbanner.jpg
Entwickler: Arkane Lyon Studios (Dishonored)
Publisher: Bethesda
System: PC & PS5
Release: 14. September 2021
Deathloop transports players to the lawless island of Blackreef in an eternal struggle between two extraordinary assassins,” publishers Bethesda Softworks say in their brief description.” Explore stunning environments and meticulously designed levels in an immersive gameplay experience that lets you approach every situation any way you like. Hunt down targets all over the island in an effort to put an end to the cycle once and for all, and remember, if at first you don’t succeed… die, die again.

 
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DoK

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Wurde denn jemals was anderes behauptet? Das sollte komplett Single Player sein.

Sieht bombe aus, bei dem Studio muss man sich aber auch keine Sorgen machen.
 
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faenaetik

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Wurde denn jemals was anderes behauptet? Das sollte komplett Single Player sein.

Sieht bombe aus, bei dem Studio muss man sich aber auch keine Sorgen machen.
Ich hab immer nur Trailer gesehen und hab mich nicht informiert. Deswegen frag ich. Aber sp macht auch Sinn und der Stil gefällt.
 

eape

der töter
Team | Admin
So wie ich das verstanden habe, gibt es das Multiplayer-Element, dass die Gegner teilweise von menschlichen Spielern übernommen werden können. Das erste Ziel kann z.B. menschlich oder eine KI sein und verfolgt dann einen auch ingame. Irgendwie so. Aber habe mich damit jetzt nicht näher befasst.
 

Exelus

Loot Knight
Ja sowas gibt es:

"The game features a multiplayer aspect in which the player can alternatively take the role of Julianna, an agent tasked to protect the time loop and take out Colt. When the player takes this role, they will enter a random player's game and may interfere with their play. The multiplayer portion is optional and players can prevent others from taking on the role of Julianna in their game, instead leaving this to a computer-controlled opponent to try to stop Colt." - Wiki
 

Fox

und fertig
Team | Admin
Cover Story in der nächsten Gameinformer:

334-reveal-full.jpg



 

Zimtzicke

Mitglied
Sieht wirklich cool und stylisch aus. Seit langer Zeit wieder ein Shooter, auf den ich mich richtig freue! Sieht aus, als könne man sich da richtig schön in einen Flow reinspielen. :cool:
 

Para

Team | Content
Sieht sehr cool aus. Bei den Waffen sollte Arkane als nächstes die NOLF-Lizenz bekommen. :plove:

die ist verloren. stephen kick von nightdive studios versucht seit jahren die zu bekommen, aber bis jetzt erfolglos.

So, where did that leave No One Lives Forever? Not in a good place, unfortunately. In 2013, Activision tried to explain the status of the game in a video from community manager Dan Amrich. Amrich stated that Activision likely pawned off the rights to the IP after the Vivendi merger, and that the legal team "does not believe that we currently have the rights." As of 2020, both Activision and game designer Craig Hubbard have gone on record as stating that they have no clue who owns the rights.

By consequence, all attempts at putting out a modern release have been effectively stymied. GOG's Trevor Longino stated in 2013 that the company "looked into it, but it's not an easy thing to do," chalking the reasons up to the licensing snag. Meanwhile, Nightdive Studios was able to acquire the source code for the game, and began to actively pursue the license - even going so far as to trademark the games' titles in 2014. Unfortunately, Warner Bros. filed opposition to the trademark, and Nightdive's attempts at nailing down a license agreement from the company fell through.

Why? Because, as it turned out, nobody actually knows who owns the rights.

See, as of right now, it's unclear if 20th Century Fox, Activision, or Warner owns the franchise. Activision could lay claim due to the Vivendi name, Warner could lay claim on account of owning Monolith, and 20th Century Fox could lay claim due to their hand in publishing and funding it. Another twist of the proverbial knife is the fact that the legal rights to No One Lives Forever were agreed upon well before digital records were widely adopted. And given that the agreements are probably buried in a twenty-year-old file cabinet somewhere, neither Fox nor Activision were all too eager to dig through their archives.
 
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