Information about Hazard Zone was first leaked recently by data miners who found code referencing the game mode. The mode seems to follow a similar structure to Escape From Tarkov with players teaming up in squads to venture into a map to find loot and extract before being killed and losing it all. The data miners also found that players will have objectives like collecting data drives and crashed satellites from around the map. Maps in the mode will reportedly also include points of interest where players and their squads can refill their ammo and purchase support items like vehicles or Battlefield 2042's cool robot dog. It seems that the mode is committing quite a bit to the formula, which could help give Battlefield 2042 an upper hand over its competition.
While playing the mode players can also come across AI enemies such as enemy soldiers patrolling with a tank or even special AI bosses that players can hunt down for additional rewards. The data miners also released some information regarding different perks that players will be able to equip to help smooth out their experience like starting with armor or having insurance on one's loadout in case they die during a run. Players will also have to extract from the match similar to how players do in Escape From Tarkov. This requires players to call in extractions and make it to the vehicles before they leave. The data miners also found references to some sort of Hazard Zone currency, although they were not entirely sure of what it will be used for. It seems that Hazard Zone is taking quite a bit from Escape From Tarkov, and it is great to see Battlefield 2042 taking lessons from others shooters to make itself as good as possible.
Discover Battlefield™ Hazard Zone – A tense, squad-focused survival experience combining edge-of-your-seat gameplay with the best of the Battlefield sandbox. Inserted as a four-member squad, you must locate and retrieve critical Data Drives scattered throughout the battlefield, while competing against opposing squads with the same objective and local militias. Succeed by gathering the Data Drives and choosing when to extract before a storm overtakes the area in this high-stakes, one-life experience. Every bullet, every skirmish, and every decision counts. Battlefield 2042 is a first-person shooter that marks the return to the iconic all-out warfare of the franchise. Adapt and overcome in a near-future world transformed by disorder. Squad up and bring a cutting-edge arsenal into dynamically-changing battlegrounds supporting 128 players*, unprecedented scale, and epic destruction.
So, how's Battlefield 2042 shaping up based on its recent open beta? In this video, Tom Morgan and Alex Battaglia get to grips with the rendering and performance on Xbox consoles old and new. Many thanks to DF Supporters Oliver Mackensie and Gavin Stone for taking care of the capture!
Obwohl das eine Sache ist, die tatsächlich immer schon so bei BF war. Hat er auch in jeder anderen Battlefield Episode inklusive der zu BF4 erwähnt, dass das eine feste Fixtur in BFs Spieldesign ist, sodass technisch gesehen selbst als CoD noch Hitscans verwendet hat, die zwar ebenso unrealistisch sind, aber technisch gesehen näher an realistischer Ballistik sind als Battlefields Approach Kugeln langsamer und schwerer zu machen, als sie in echt sind. Aber ja, spätestens seit Blops 4's Umstieg von Hitscans weg ist CoD da besser, und MW hat da oben drauf imo das Feeling von Ballistik, grade über Distanz, perfektioniert und die perfekte Balance zwischen Spielbarkeit/Skillcheck und Authentizität gefunden...Schnelles ADS, aber dafür Pfeil-und-Bogen-Bulletdrop mit dicken Rauchschwaden. Da ist CoDs Heransgehensweise realistischer, effektreicher und auch aus Gameplaysicht spaßiger. Dann müsste man natürlich ARs buffen auf längere Range, aber wäre mir lieber.
Over the past few weeks since the Beta, we’ve shared some limited insight into some of the changes that are coming in time for launch, relative to the experience you had playing Conquest, on Orbital:
- Increased the number of Tanks that you’ll experience on Orbital. It’s up from 4, to 8 on PC, Xbox Series X|S, and PlayStation 5.
- Made changes to movement, adding strafe input to sliding, adding the ability to vault on moving objects, and toning down jump spamming.
- A nearby Grenade Indicator has been added.
- Entry and Exit animations are now shorter, with some being removed entirely.
- Elevators have been fixed so that you see less funky behaviours with doors.
Das Vorbesteller-Pack beinhaltet nur Krempel, oder?
• Legendäre Skin "Irish – Kampfgestählt"
• Nahkampfmesser Baku ACB-90
• Epischer Waffen-Talisman "Mr. Chompy"
• Spielerkarten-Hintergrund "Landung" + Erkennungsmarke "Alte Wache"