Some interesting points out of mind:
- no testing for PSVR2 (yet?)
- noise level as quiet as the other PS5 models
- PS4 game quality improve good for HUD elements, 2D games and pixel art games
- doesn't really improve games with heavy chromatic aberration and film grain
- NOT a simple sharpness filter (comparable to AMD and nvidias offers on that front)
- GPU bound Boost Mode 30-35% fps improvement on unpatched games
- unpatched games seem to have access to the whole GPU now (getting rid of the strict hardware dependency)
- DMC running 30-35% faster
- Eldenring now running comfortably in the VRR window with 30-35% improvement
- Metaphor, a game with 10 year old graphics, finally locked 60...with miiiinor dips
- unpatched GT7 now running above 90fps in unlocked quality mode at 4k native
- CPU bound games up to 10% fps improvement (BG3 and Cyberpunk)
- FFXVI no improvement because the DRS just kicks it to higher resolution now
- other unpatched games show similar DRS behaviour
- unpatched games don't seem to benefit even further from upgraded RT-hardware/can't really make use of it
- very impressed with PSSR (when implemented correctly)
- FFVII Rebirth benefits greatly
- Demons Souls 60Hz PSSR mode has better IQ than previous quality mode
- Stellar Blade has best PSSR implementation seen so far
- Performance Mode now with better IQ than quality mode despite lower internal resolition, but somehow locked at 80fps eventhough it seems to be able to run even faster
- Pro Max mode runs at native 4k60 but without PSSR and with previous TAA...
- ...which results in worse image quality than the PSSR mode
- Dragons Dogma has RT issues in Pro mode
- PSSR leads to shimmering
- DA Veil also shimmers with PSSR and has weird bugs
- AW2 implementation also not that great. Looks like film grain with liiiittle bit better occlusion artefacts
- Game runs worse than before
- PSA from Oliver: switching off motion blur in AW2 really helps with shimmering
- Horizon(s) offers the best image quality of a console game up to date and don't even use PSSR
- veeeery impressive upgrade (yep, that's a looker)
- power draw only 10-20W higher than Rich's Slim, further cementing the assumed 4nm process node
- switching to Pro very easy. Pop in your NVME and you are ready to go. No formatting needed
- CMOS battery now easy accessable
- all in all a good upgrade for the enthusiast with spare money (20:80 split like with PS4 Pro expected) and a TV setup that can benefit from it
- PS5 and XSX still very good consoles, Pro just a better console
- interesting look into the possible future of a PS6
- more in detail videos (PS4 IQ boost, RT improvements, Boost Modes, PSSR, Pro patched games etc.) following the next days and weeks