Cycrow

Cyt für Kantholz
dann sei positiv überrascht. hab ja vom ps+ angebot gesprochen und damit waren auch die essential, extra und premium titel gemeint.
hab erst vor paar monaten darüber remnant 2 im coop durchgespielt, als das in extra/premium gelandet ist.

Ach krass, tatsächlich...
du weißt nicht wie oft ich danach gegooglt habe und einfach keine brauchbare Info (in der tat auch eher auf "das wäre halt nicht möglich") gestoßen bin, bzw, dass das nur mit den monthly Games funktionieren würde. Bekomme da bei Google einfach nur Müll Antworten und das Sony FAQ war bis dato auch nicht hilfreich.
 
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DF-Video ist wieder online:



Ein User im ERA hat's zusammengefasst:
Some interesting points out of mind:
- no testing for PSVR2 (yet?)
- noise level as quiet as the other PS5 models
- PS4 game quality improve good for HUD elements, 2D games and pixel art games
- doesn't really improve games with heavy chromatic aberration and film grain
- NOT a simple sharpness filter (comparable to AMD and nvidias offers on that front)
- GPU bound Boost Mode 30-35% fps improvement on unpatched games
- unpatched games seem to have access to the whole GPU now (getting rid of the strict hardware dependency)
- DMC running 30-35% faster
- Eldenring now running comfortably in the VRR window with 30-35% improvement
- Metaphor, a game with 10 year old graphics, finally locked 60...with miiiinor dips
- unpatched GT7 now running above 90fps in unlocked quality mode at 4k native
- CPU bound games up to 10% fps improvement (BG3 and Cyberpunk)
- FFXVI no improvement because the DRS just kicks it to higher resolution now
- other unpatched games show similar DRS behaviour
- unpatched games don't seem to benefit even further from upgraded RT-hardware/can't really make use of it
- very impressed with PSSR (when implemented correctly)
- FFVII Rebirth benefits greatly
- Demons Souls 60Hz PSSR mode has better IQ than previous quality mode
- Stellar Blade has best PSSR implementation seen so far
- Performance Mode now with better IQ than quality mode despite lower internal resolition, but somehow locked at 80fps eventhough it seems to be able to run even faster
- Pro Max mode runs at native 4k60 but without PSSR and with previous TAA...
- ...which results in worse image quality than the PSSR mode
- Dragons Dogma has RT issues in Pro mode
- PSSR leads to shimmering
- DA Veil also shimmers with PSSR and has weird bugs
- AW2 implementation also not that great. Looks like film grain with liiiittle bit better occlusion artefacts
- Game runs worse than before
- PSA from Oliver: switching off motion blur in AW2 really helps with shimmering
- Horizon(s) offers the best image quality of a console game up to date and don't even use PSSR
- veeeery impressive upgrade (yep, that's a looker)
- power draw only 10-20W higher than Rich's Slim, further cementing the assumed 4nm process node
- switching to Pro very easy. Pop in your NVME and you are ready to go. No formatting needed
- CMOS battery now easy accessable
- all in all a good upgrade for the enthusiast with spare money (20:80 split like with PS4 Pro expected) and a TV setup that can benefit from it
- PS5 and XSX still very good consoles, Pro just a better console
- interesting look into the possible future of a PS6
- more in detail videos (PS4 IQ boost, RT improvements, Boost Modes, PSSR, Pro patched games etc.) following the next days and weeks