ich bin echt gespannt wie sie den showcase nächsten monat aufziehen wollen nach all den meldungen in diesem jahr.
wahrscheinlich einfach nur business as usual mit den selben buzzwords wie immer.
Sieht man ja auch jetzt scghon wieder wo auch die diese Aktionen gerechtfertigt werden.
The plan to move Xbox games to other platforms is codenamed "Latitude" internally, and I know there's debate and unease at Microsoft about whether or not this is a good idea. More upcoming Microsoft-owned games slated for PlayStation are already being developed. While it's true Microsoft is a prolific publisher on PlayStation already, it has typically revolved around specific franchises like Minecraft. From what I've heard, Microsoft is pushing for no "red line" for what games could come to PlayStation, and it all revolves around Satya Nadella and CFO Amy Hood's plans to increase every department's margins.
And yes, obviously, putting Halo Infinite on PlayStation will increase profit margins. Sea of Thieves enjoyed the top spot on the PlayStation Store this past week. And in a perfect world, it's great that more people get to play these games. But we don't live in a perfect world where platform holders willingly collaborate for customers' betterment while competing on pure value. Like many of Microsoft's other recent strategies, pursuing this strategy is a short-term margin booster with long-term consequences. Yes, the industry is struggling, and Microsoft isn't the only hardware manufacturer that has seen declines. But destroying the foundational reason to buy an Xbox isn't the answer you give if you do care about the long-term.
On Wednesday, Microsoft announced the Proteus Controller, a $299 modular video game controller kit that lets Xbox gamers with disabilities customize their controllers.
Created by peripheral company ByoWave as part of the Designed for Xbox program, the wireless controller consists of small cubes with interchangeable faceplates that include controller buttons, a directional pad, and analog sticks.
The "snap and play" parts connect together so gamers can build more than 100 configurations and LED lighting variations. As a result, one-handed gamers and other players with disabilities can use the controller in a way that's most comfortable for them. The buttons are also remappable for a more individualized experience, albeit only via the companion app.
At launch, the Proteus Controller will work with the Xbox Series X / S, Xbox One, and Windows 10 and 11. ByoWave says it won't support PlayStation 5 or Nintendo Switch, though it's open to partnering with these platforms.
The controller is expected to ship this fall, though it's available to preorder via ByoWave's website at a discounted price of $255 right now. The kit will include a USB-C charging cable and a Bluetooth dongle, as well as other parts like left and right handles to create a traditional gamepad and two large one-button peripherals.
Along with introducing a new controller, Microsoft is also updating its $99.99 Xbox Adaptive Controller, which was released in 2018 to help players build adaptive gaming setups.
The controller will soon support more accessories, with each USB port soon offering support for up to 12 buttons, a second stick, and a hat switch. The firmware update will be available to the public in the next few months but will roll out over the next couple of weeks to Xbox Insiders.