Helldivers 2

Darko

Mitglied

Entwickler: Arrowhead
Publisher: Playstation Studios
Genre: Koop-Shooter
System: PS5, PC
Release: 2024

Ihr schlüpft in die Stiefel einer Eliteklasse von Soldaten, deren Mission es ist, Frieden, Freiheit und Gelenkte Demokratie zu verbreiten, indem sie die größten, bösesten und explosivsten Werkzeuge der Galaxie einsetzen. Schließt euch mit bis zu vier Freunden zusammen und vernichtet die außerirdische Bedrohung, die die Sicherheit eurer Heimat, der Über-Erde, bedroht.

Die Helldiver müssen in diesem galaktischen Krieg die Rolle von galaktischen Friedenswächtern übernehmen und ihren Heimatplaneten schützen, die Botschaft der Demokratie verbreiten und mit Gewalt die Feinde auf den rechten Weg bringen.

playstation.blog
 
Zuletzt bearbeitet:

Para

Team | Content
trailer zur pc-version + crossplay bestätigung:
We know it’s been a long wait but it’s finally time to reveal more about the PC release of Helldivers 2. We know what’s on your mind, first and foremost: Is it crossplay?

And we’re pleased to announce that Helldivers 2 supports crossplay! That means your teammates on PC can play with you on PS5 and vice versa. Community and teamwork are the most important pillars of Helldivers 2, and so it is essential to ensure players can work together regardless of the system they choose to use. Together we can celebrate victories, mourn losses, and liberate the galaxy without platform boundaries.
 

Para

Team | Content
The big shift between Helldivers II and the first game is the perspective. While the original Helldivers was a top-down shooter, its sequel is an over-the-shoulder third-person shooter (with the option to go first-person while aiming down sights). This puts a heavier emphasis on action and ludicrous destruction: aspects the first game certainly had but which were tempered by the ability to easily see where all your allies and enemies were standing at a given time. This sense of camaraderie translates into the minute-to-minute gameplay too. A player carrying rockets can load them into an ally's launcher, saving said ally considerable time on the normally lengthy process of reloading, for example. I really like mechanics like this--they add a greater semblance of teamwork to a mission beyond the scope of everyone all shooting the same enemy a bunch.
 
  • Like
Reaktionen: Fox