Wiedermal eine Grafik von @Fox wäre mir lieber
Bin mal gespannt, was GermanStrands in den nächsten Tagen bastelt. Ich reibe mir auch gerade die Augen.
Die Playstation Studios hauen mal wieder einen ganz, ganz großen Kracher raus.
Hoffentlich nichts, der Junge hat keine Ahnung von Ästhetik, sieht oft furchtbar plump aus was er erstellt.Bin mal gespannt, was GermanStrands in den nächsten Tagen bastelt
It's finally here! John Linneman presents the DF Tech Review for God of War Ragnarök, focusing on improvements vs God of War 2018, a complete run-down of all of the various performance and quality modes, and much, much more.
Hab jetzt nur mal schnell zu der Framerate geskippt und die scheint im Performance-Modus absolut stabil bei 60FPS zu liegen.
Mehr hab ich jetzt nicht geschaut weil ich mich nicht spoilern lassen will... kann wer sagen ob ansonsten noch irgendwelche wichtigen Infos in dem Video stecken?
- Ragnarok is a ps4 game at heart
- Kratos is a very high poly model
- major characters are captured using performance capture (body cap and face cap at the same time)
- indirect illumination is baked but higher quality than the last game
- higher resolution textures and less light leaking
- uses screen space directional occlusion, for single bounce indirect lighting
- uses tessellation for a more realistic ground and snow deformation
- small touches like subsurface scattering in ice
- no ray tracing, but uses dynamic cube maps in quality mode
- performance lacks detail and has misalignment
- in returning areas, there is more object detail and denser geometry usage
- PS4 vs PS5 will be a separate video
- the gap is smaller than Horizon 2
- 4 modes
- 60hz tv - quality and performance
- 120hz tv - 40hz and ultra high performance mode
- performance mode
- 60fps
- 1440p-2160p, 1872p average
- uses taau solution
- lower visual quality, but very comparable
- motion blur isn't adjusted for higher framerate
- locked 60fps
- quality mode
- 30fps
- 2160p
- higher quality level of detail, reflections, contact hardening shadows, and ao
- locked 30fps
- 40hz
- 1800p-2160p
- visual quality equal to the 30fps quality mode
- locked 40fps
- best for those without VRR
- high frame rate mode
- 1440p
- taau
- visual quality equal to the 60fps performance mode
- 80-90fps usually. can go lower and up to 120fps
- really requires a VRR display, can use without but not recommended due to stutter
- loading averages around 10s, 20s faster than PS4
- John is convinced this being a cross-gen is what allows the 60fps and high frame rate mode
- John is convinced this being a cross-gen is what allows the 60fps and high frame rate mode
Mein Beitrag: