- Feel your journey through the Norse realms, made possible by immersive haptic feedback and adaptive trigger functionality.
- Take advantage of multidirectional 3D Audio; hear enemies approaching from any direction.
- Bask in the beautiful worlds you travel through, brought to life by precise art direction and arresting attention to detail.
- Switch between full 4K resolution at a targeted 30 frames per second, or dynamic resolution upscaled to 4K at a targeted 60fps
Ca 30 StundenWie lange sitzt man eigentlich so am ersten Teil für einen Durchlauf?
Wie, Sidequests? Ich hab das nie wirklich gespielt, aber man muss da Quests machen? Eigentlich ging es bei GoW doch immer nur darum, die Götter zu bestrafen...
To prepare for the upcoming release of God of War Ragnarök on November 9th, we’ve invited two of the best storytellers we know to recap the journey of Kratos and Atreus from God of War (2018): the amazing Felicia Day and the Smartest Man Alive, Mimir!
The new Myths of Midgard video is an animated storybook recounting the events of God of War (2018), with a goal of catching you up on the previous game.
I spoke with God of War veteran and newly appointed director Eric Williams as well as some lead UX, combat, and level designers about their experience crafting the long-awaited sequel and the most significant changes coming to the action and exploration loops. Moreover, you’ll learn about Kratos’ tools/toys, a never-before-seen dwarven realm that feels lived in, the unprecedented number of accessibility features available at launch, and some quality-of-life updates, including new navigation mechanics.
Triangle attacks are officially called Weapon Signature Moves. Depending on whether you have the Leviathan Axe or Blades of Chaos readied, Kratos can infuse the sharpened steel with ice or fire. These elemental moves, called "Frost Awaken" and "Whiplash," do extra damage by freezing or incinerating aggressors.
The shield is revamped, too. Yeh walked me through the pros and cons of the new Dauntless and Stonewall Shields, occasionally reminding me that the team wanted players to tailor their gameplay to immediate needs. The Dauntless Shield is all about twitch reactions. By parrying at the last possible moment, Kratos' shield glows a menacing red, signaling the player can unleash a devastating smash that tosses and stuns enemies. Dissimilarly, the Stonewall Shield is for tank-lovers that prefer slower-paced bouts. Kratos can't parry when equipped with the Stonewall, so keeping it raised is crucial to surviving barrages. The more hits the Stonewall Shield takes, the more kinetic energy it absorbs. And once it's fully charged, players can bang the shield into the ground emitting a screen-wide pulse, knocking anything foolish enough to approach off its feet.