To begin with, how did planning for Bayonetta 3 start off?
Kamiya: For the timeframe, it was right after the project we were working on, Scalebound, got cancelled. We decided to start work on Bayonetta 3, a game the fans wanted, and one that I wanted to make as well. Just writing up the proposal costs nothing, so we started molding the prototype. I proceeded to come up with the concepts, and made some rough drafts first. While (director Yusuke) Miyata and the others put those into the proposal, we worked with character designer Mari Shimazaki-san on Bayonettaâs new design, and also started giving form to the story.