journalisten & co. durften nun knapp 4 wochen vor release sich nochmal den titel anschauen.
Warhammer 40K: Space Marine 2 delivers maximum Warhammer to glorious effect
Eurogamer has played an early slice of Warhammer 40K: Space Marine 2, and we've come away impressed with its grim, gothic fantasy action.
www.eurogamer.net
In some senses, though, this isn't so much a concern with Space Marine 2. This series, like the franchise it's part of, is about unthinking fanaticism after all. Technically, I suppose, it's about the rather horrible places that can lead you, but it's far from its primary purpose. Rather, the joy of Space Marine 2 is in hurtling bluntly into the fray, giggling as blood and alien limbs fill the screen while, somewhere in there, you're stabbing something with its own claw. It's in mashing the emote key to yell some fevered cry of glory to the Emperor and tickling that part of the brain that simply loves to shoot at a rushing wave of squishy aliens on a long, narrow bridge. One of the better parts of the brain, I reckon. This is a double-A game in triple-A clothing, in many senses, simple pleasures and just occasional jank, with a layer of grim, gothic fidelity over the top. Bliss.
Space Marine 2’s great co-op carries a so-far underwhelming campaign
I went hands-on for my Warhammer 40k: Space Marine 2 preview, and while it looks gorgeous and its PvE is fun, there are some glaring issues.
www.pcgamesn.com
My time with Space Marine 2 has left me conflicted. Operations is a blast, the class system and loadout customization are great, and I love tweaking my armor to my heart’s content. I don’t doubt Saber has worked tirelessly to refine Operations, but as good as the PvE offering is, I’m not a ‘forever game’ person; I want to step away from a game and say I’ve finished it. The campaign is therefore important to me, so I’m sad to say it just doesn’t feel right in its current state. A combination of performance woes, flat melee combat, middling to poor boss fights, and a potentially tiring gameplay loop has left me feeling a little cold.
Within 10 minutes of killing Tyranids, Warhammer 40,000: Space Marine 2 has become my most-anticipated shooter of 2024
Preview | Thrilling horde mechanics and an emphasis on melee make serving The Emperor a delight
www.gamesradar.com
"Is this really happening?" cries an Imperial Guardsman, fighting for his life as a wave of mantis-like Tyranid aliens tear through his pals like soggy paper. It's a random snippet of background dialogue, but it catches me by surprise because I was just thinking the same thing. But while he's wondering if this is a nightmare he'll wake up from, I'm grinning from ear to ear – because Warhammer 40,000: Space Marine 2 feels too good to be true.
When we're talking about battles involving trillions of soldiers and planet-sized cities, it's hard for anything tangible to live up to our imagination. But in Space Marine 2, it feels like I've fallen right into one of Games Workshop's old 40K novels – which is great news for me, but not so much for anyone without the luxury of power armor to hide behind.
Warhammer 40,000: Space Marine 2 Preview - And They Shall Know No Fear
Space Marine 2 is shaping up to be 40K at its most Warhammer-y in the best way.
www.thegamer.com
Space Marine 2 is a fairly standard third-person shooter, though one that seems more informed by the success of soulslikes than the cover-based fare we've gotten used to. You're always in the thick of the action, dodging and parrying to avoid damage - or better yet, just killing any enemies close enough to be a threat. Basic enemies like the swarming Hormagaunts are mostly there to soak up your ammo and impede your path to actually dangerous enemies like Tyranid Warriors and Zoanthropes. Throw in some timely grenades and melee executions, and the game really lets you feel like one of the Imperium's ultimate soldiers.
Warhammer 40,000: Space Marine 2 feels like a lost Xbox 360 game, and I mean that in the best possible way
Warhammer 40,000: Space Marine 2 is a game that knows exactly what it is, and how to demonstrate it to everyone.
www.vg247.com
A lot of Space Marine 2's confidence comes from its reliance on tried-and-tested ideas, and executing them well. This is not a game that's pushing the envelope, but it's one that knows what it wants to be and how to deliver that experience to players. It wouldn't be unfair to call its level design outdated; almost entirely made up for corridors with some opportunities for exploration, but fewer than I'd like. These aren't levels you're going to get lost in, nor would that really be necessary. Granted, this is based on a single campaign mission, so it's quite possible the rest of the campaign will be a little more imaginative.