The place is U-chronia, a hazy world that lives in hazy memories of the distant past. OU, a young boy, wakes up in a dried up riverbed without any memories of his own. He meets Zarry, an opossum with a flaming tail, who guides him on a journey to find out his story.
The Saudage Specter, who haunts the boy; Gemini, who looks just like him; The Weeping Woman “La Llorona”, who leads him to tragedy. All of them are there to change the Story and how it will end.
A pen-drawn world reminiscent of the illustrations in children’s literature, accompanied by guitar music ripe with nostalgia for an old hometown. This is the background where the Story, a story meant for someone, unfolds.
Just like a Michael Ende book, “OU” disguises itself as something else—an adventure game—to meet and interact with reality. OU is also a challenge—a challenge to games as a whole.