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Entwickler: Bokeh Game Studio (Keiichiro Toyama)
Publisher: Bokeh Game Studio
System: PC, PS5, PS4 & Xbox Series
Release: 8. November 2024
Set in the densely cluttered streets of "Kowlong," filled with obscurity and chaos, this battle action-adventure game casts players as the "Hyoki," an entity devoid of memory and physical form. His only motive is to eradicate the monstrous beings known as "Slitterheads" crawling around the city, disguising themselves as humans.

Roaming the vibrant neon-lit cityscape, players must seek out allies among humans known as "Rarities," infiltrate and track dangerous organizations, and engage in battles harnessing the power of blood. As the suspenseful drama unfolds, delve into the mystery behind Hyoki's existence and the appearance of the Slitterheads.

 
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Cycrow

Cyt für Kantholz
GameSpot's Jake Dekker and Jean-Luc Seipke got a chance to play Slitterhead - the latest project from Silent Hill creator, Keiichiro Toyama. After the Slitterhead tease, many expected a Survival Horror title, similar to Silent Hill's Resident Evil roots, but instead, Slitterhead is an action game with the twist that you can swap characters on the fly. As you control a ghost who possesses various people, Jake compared playing Slitterhead to the likes of Driver: San Francisco or Watch Dogs: Legion.
 

DoK

Mitglied
War nach dem Trailer eigentlich schon klar, dass das mehr ein Action Game wird.
Schade, dass die Horror-Urgesteine alle irgendwann diese Richtung einschlagen, genauso wie Tango Gameworks mit Ghostwire Tokio.
Der Horror bleibt da halt in der Regel auf der Strecke.
 

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reviews gingen seit gestern nachmittag nach und nach online und mittlerweile hat der titel nach 44 reviews einen durchschnitt von 66 und ist somit... fair.
fair-man.png


einige fazits aus der presse:

Press Start Australia - 8.5/10
Slitterhead offers a refreshing and unique experience that pays homage to Bokeh's pedigree while still establishing its own identity. Despite some minor flaws, the game makes great use of its weird but wonderful narrative and ingenious possession mechanics to bewitch you from the beginning. With such a distinctive sense of direction and style, Slitterhead is an incredibly strong debut that firmly establishes Bokeh as a studio to watch.

Metro - 3/10
It's a dud, we're afraid, or as Toyama himself has admitted 'a bit rough around the edges.' That is an understatement and while the game could clearly have done with several more months, if not years, of work we're not convinced the core concept has merit. A survival horror game that's not scary, melded with an action game where the action is poor, is not a very good idea for a video game and in the end it's not just Halloween which Slitterhead has missed.

GamesRadar+ - 4/5
Despite the occasional pacing issue and immersion-breaking hiccup, courtesy of its unusual mission unlock system, Slitterhead's deeply insightful narrative and punchy, challenging combat makes it a force to be reckoned with. Keiichiro Toyama and Akira Yamaoka bring their A-game in true ex-Team Silent fashion (both worked on some of the best Silent Hill games), delivering an unforgettable and relentless action-horror marathon with more twists and turns than the winding back alleys of Kowlong. It all speaks to a daring vision executed with finesse by some of the most iconic minds in genre history. Slitterhead is a proud new chapter in that ever-growing canon, boasting innovations still to come from Bokeh Game Studio following a truly impressive first release.

Stevivor - 3.5/10
While I'm always thrilled to see more sensibly scoped and budgeted games come along at a lower price point, it's eminently clear throughout that Slitterhead suffered a messy development. While I'm hugely sympathetic to the situation Toyama's team found themselves in building the studio and starting production just a few months into the unfolding chaos of 2020, Slitterhead's realisation just misses the mark in almost every area. It's an incomprehensible slog to play through and I regret spending so much of my week with it.

TechRadarGaming - 4/5
Still, Slitterhead is not without its problems, but these are mostly relegated to the gameplay. While the combat is fun and engaging, it could do with a bit more combo variety. Meanwhile, the reused missions and environments don't necessarily feel like padding, but they can be grating at certain points. However, it's more than worth moving past those flaws to find one of the most unique and interesting horror experiences in a long time.

XboxEra - 4/10
Slitterhead has a weirdly intriguing plot and cool art design wasted by endless repetition and outdated game design. There's something here, and I found Slitterhead pulling me in during the first few hours. It was the last 80% of the game that was a dreadful experience. At $50, if you truly love horror then it might be worth checking out on a deep sale.

IGN Deutch - 8/10
Slitterhead is an unusual but intriguing horror game with rough edges that will appeal to fans of Keiichiro Toyama's previous works and players with a penchant for the macabre.

HardcoreGamer - 3.5/5
Bokeh Game Studio's Slitterhead shows a lot of promise in terms of its unique possession action gameplay, direction, music and overall plot. It's fun, electric and unlike any other game. New IPs are the lifeblood of the industry and the game is a key example of keeping that saying alive. The reliance on narrative tropes, graphical inconsistencies and dialogue-heavy exposition, however, do keep the title from reaching the heights it seemed destined to climb.

Eurogamer - 4/5
Slitterhead can be a slow-burn to begin with, but once its combat clicks, this is an action horror game like few others.

VGC - 2/5
There's every chance that Slitterhead will become a cult classic, but in reality, it's not a great game. It's interesting, and we love that games like this can still get made, but it's an experience that's better appreciated than it is played. Uncompromisingly weird and inventive, the actual gameplay part of Slitterhead is below par.

Well Played - 8/10
Slitterhead feels destined to be the hidden horror gem of its generation, the kind of experience that vaguely academic writers and sicko genre enthusiasts rave about even as someone watches the trailer and cocks an eyebrow at its immediately recognisable limitations. It's a game out of time, out of lockstep with its peers, and barely able to pull together a human facade amid a wholly sympathetic lack of polish and violently terrifying abilities beyond its initial form. It's a Slitterhead.

PSU - 8/10
As an overall package, Slitterhead does not disappoint. Though a touch heavy-handed in some spots, it adopts a 'swing for the fences'-type approach that you can't help but respect. Marry that with a design philosophy that oozes confidence and a soundtrack and story that manage to hit their mark and it's easy to recommend a trip to Kowlong. Just stay out of the alleyways.

PushSquare - 7/10
Frustrating at times but fearlessly inventive, Slitterhead is an absolute must-play if you're looking for an original take on the survival horror genre. Serving as a spiritual successor to fan favourites like Siren, Gravity Rush, and Soul Sacrifice, this haunting tale about a body-hopping spirit – who uses humans as fodder to put a stop to the eponymous enemy – is a scintillating albeit occasionally undercooked debut from Bokeh Game Studios. Repetition and an overall lack of refinement do bring it down, but you'll be hard-pushed to find a more imaginative experience this year.

SixthAxis - 6/10
Slitterhead is destined to be a cult classic, though mainly because of what it could have been, as opposed to what it is. The combat is functional but feels dated and gets boring before the end, the dialogue sections are unvoiced and feel cheap as a result, and the loop of finding and then fighting enemies through various forms soon becomes unfortunately one note. I enjoyed immersing myself in the world of Slitterhead but the game itself feels too much like a relic of a bygone era than a new title by industry giants.



schätze mal freunde von japanischen action/horror jank werden hier sicherlich trotzdem auf ihre kosten kommen, aber wahrscheinlich eher bei einem sale.