The Order, however, looks to experiment with an aspect of motion pictures that is much more subtle and impactful: Cinematography.
“We decided to replicate the attributes of physical lenses used in photography and cinematography in our game engine, such as a lens’ specific depth of field or focus,” Weerasuriya said. “This also meant that we had to recreate the “imperfections” found in physical lenses that we often take for granted. Lens curvature, chromatic aberration, vignette and lens dirt are just a few examples. In games, we often have the tendency to see everything through a perfect window, which is very much unlike what people have been accustomed to seeing in other visual media through the lens of a camera.”