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Geil! Bei der Ankündigung hab ich tatsächlich schon gepennt. Sieht irgendwie nach Open World aus oder?
Overall, Monster Hunter Wilds looks especially promising at this key first glance. It’s beautiful on current hardware and appears to be taking full advantage of the technical capabilities by introducing concepts like herds of large monsters and dynamic, changing environments. Of course, I’m excited to see more, and am especially eager to learn more about the finer tweaks and additions to the gameplay that will make Wilds fresh and unique. As the start of the loved Monster Hunter series’ sixth generation, it has big expectations to meet!
As we the demo concluded, we couldn’t help but chuckle at the realisation that Capcom had done it again. It’s stupid to bet against it now, but even the best developers have a blip. Monster Hunter Wilds certainly isn’t that. We asked about the feeling within Capcom as the company enjoys this unprecedented success.
The presentation wrapped up with a glimpse of the game’s beautiful natural environments, from verdant plains to the diverse wildlife that inhabits them. The attention to detail in these ecosystems adds to the immersive experience, making every hunt feel like part of a living, breathing world. With its dynamic weather, seamless transitions, and deep crafting system, Monster Hunter Wilds is poised to be a standout entry in the series.
If the early build I watched is any indication, Monster Hunter Wilds is destined to be a huge success when it launches next year. The graphics are fantastic and the more dynamic nature of the gameplay, and the multiplayer options, should ensure it has at least as much impact as the groundbreaking Monster Hunter: World. Capcom has already proven the series’ Western success wasn’t a one-off with Monster Hunter Rise but it’s Wilds that looks set to open up the franchise for even more players.
Monster Hunter: World helped the dense series break out when it arrived in 2018. My sense of Wilds from my short time with it is that Capcom wants to build on that momentum and make the exploration feel both more natural and more streamlined, with players able to cook food, swap equipment, and choose their next hunt from the field rather than constantly trekking back to a social hub. Long known for its boss fight spectacles and involved loot tables, what I saw of Wilds showed its aiming to be every bit the immersive open-world experience fans of other action-RPGs might be expecting. Possibly even better.
To put it simply, I think Monster Hunter Wilds is going to pull even more people into the fold of the series by fully embracing the openness they’ve introduced with the last two Monster Hunter titles. The extraordinary dynamism of the combat and our interactions with the environment were simply jaw-dropping and took me from someone who is pretty interested in the series to someone who can’t wait to get home and fire up Monster Hunter Rise to get ready for Wilds.
Sieht aber lustigerweise immer noch mechanisch weniger einzigartig und komplex aus als das legendäre Rifle Moveset, auch wenn das auch schon ganz nett ist... ^^auf dem youtube kanal müssten auch dann die restlichen schon online sein.
bogen.