Kingdom Come: Deliverance II (04.02.25)

Para

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gestern gabs dann die letzten previews (wahrscheinlich in verbindung mit den review keys, die anfang januar rausgingen) zum spiel, bevor es dann in knapp 4 wochen erscheint.

Kingdom Come: Deliverance 2’s strong opening has us excited for more. It’s a visually beautiful game with a seemingly massive world to explore. Henry and Hans are still in fine form, aided by writing that thus far feels like a marked step up from the first game. The opening may feel slow to some, but there’s a lot to explain, and the game does its very best to have players on the correct footing before heading out into the wilderness.

As the area we’re allowed to cover in this preview came to a close, Henry and Hans found themselves in the first of what we’re sure will be many fistfights. There’s a grimy, authentic rough, and ready attitude running through Kingdom Come: Deliverance 2 and we’re excited to play more.
The wider world feels ready to open up and offer the deep RPG that made so many fall in love with the first game. We’ll get to that after Henry and Hans enjoy their night in the stocks.

Graphically it's a huge leap forward, its gorgeous looking countryside and colourful (if you keep it clean) regalia looking noticeably sharper and more attractive than the first game could manage, even at maximum graphics settings on PC. While there's a sense that everything has been refined rather than reinvented, the net effect is that the game already feels significantly more polished, while its other systems – forging weapons, brewing potions – are just as detailed and fastidiously accurate.

Whether all that holds up for the lengthy play time of the full game remains to be seen, but so far all the earlier indicators are good.

There are going to be a lot of people who won't like Kingdom Come Deliverance 2. An inevitable cost of its deep roots in historical accuracy, and the drudgery that comes with it, is that occasionally you've got to carry six heavy sacks to a basement, or sit on a cart slowly rolling across the map. It means that some who want that Skyrim-style quick payoff and power fantasy will be left kicking their heels. Three guys can box you up (and with saves not exactly generous for the alchemy-averse among you) a fight gone wrong can set you back by 20 minutes, easy. Folks will fall off one hill, break their ankles, and uninstall the game. This is the sacrifice required for a game like this, though. It is what it is.

In my time with the game so far, it really can feel like some of the best parts of Stalker. My only question is how well that philosophy translates to the game's narrative. Will Henry's tale seem as consequence-driven and personal as the moment-to-moment adventures I've had so far? I can't say just yet. Maybe in another 20 hours I'll have stopped prodding the game's systems long enough to find out.

 

ChriZ

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Ich bin total heiß auf das Spiel, aber wegen Baldures Gate III erscheint mir das noch zu früh. Ich möchte zunächst den BG-Brocken durch haben.

Wie war das noch mal bei KCD1? Lief das nicht anfangs total schlecht und hatte mit Bugs zu kämpfen? Der Vorbesteller-Bonus ist jedenfalls nicht der Rede wert, d.h. Day 1 ist nocht "notwendig".
 

Para

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keine große überraschung, aber der titel hat auf den konsolen ein fps-limit von 30 fps.

läuft wohl nun auf konsolen (abseits der series s) mit 60+ fps dank vrr.
Xbox Series S: Common 1080p/30fps
Xbox Series X:
  • Quality Mode: 2160p/30fps upscaled from 1440p with FSR
  • Performance Mode: 1440p/60fps upscaled from 1080p with FSR (+60fps with VRR)
PS5:
  • Quality Mode: 2160p/30fps upscaled from 1440p with FSR
  • Performance Mode: 1440p/60fps upscaled from 1080p with FSR (+60fps with VRR)
PS5 Pro: 2160p/60fps upscaled from dynamic 1440p with PSSR (+60fps with VRR)

Screenshot (790).jpg

day 1 patch steht natürlich noch aus und sonst auf die analyse von digital foundry warten.
 
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